Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import com.google.inject.AbstractModule;
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import com.google.inject.Guice;
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import com.google.inject.Inject;
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import com.google.inject.Injector;
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import com.google.inject.Singleton;
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import com.samskivert.util.Invoker;
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import com.samskivert.util.Lifecycle;
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import com.samskivert.util.RunQueue;
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import com.samskivert.util.SystemInfo;
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import com.threerings.presents.annotation.AuthInvoker;
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import com.threerings.presents.annotation.EventQueue;
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import com.threerings.presents.annotation.MainInvoker;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.dobj.AccessController;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.presents.dobj.RootDObjectManager;
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import com.threerings.presents.server.PresentsDObjectMgr.LongRunnable;
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import com.threerings.presents.server.net.BindingConnectionManager;
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import com.threerings.presents.server.net.ConnectionManager;
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import com.threerings.crowd.server.PlaceManager;
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import static com.threerings.presents.Log.log;
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/**
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* The presents server provides a central point of access to the various facilities that make up
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* the presents framework. To facilitate extension and customization, a single instance of the
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* presents server should be created and initialized in a process. To facilitate easy access to the
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* services provided by the presents server, static references to the various managers are made
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* available in the <code>PresentsServer</code> class. These will be configured when the singleton
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* instance is initialized.
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*/
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@Singleton
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public class PresentsServer
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{
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/** Configures dependencies needed by the Presents services. */
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public static class Module extends AbstractModule
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{
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@Override protected void configure () {
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bindInvokers();
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bindConnectionManager();
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bind(RunQueue.class).annotatedWith(EventQueue.class).to(PresentsDObjectMgr.class);
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bind(DObjectManager.class).to(PresentsDObjectMgr.class);
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bind(RootDObjectManager.class).to(PresentsDObjectMgr.class);
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bind(Lifecycle.class).toInstance(new Lifecycle());
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}
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/**
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* Binds just the connection manager so this can be overridden if desired.
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*/
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protected void bindConnectionManager()
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{
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bind(ConnectionManager.class).to(BindingConnectionManager.class);
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}
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/**
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* Binds just the invokers so this can be overridden if desired.
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*/
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protected void bindInvokers() {
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bind(Invoker.class).annotatedWith(MainInvoker.class).to(PresentsInvoker.class);
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bind(Invoker.class).annotatedWith(AuthInvoker.class).to(PresentsAuthInvoker.class);
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}
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}
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/**
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* The default entry point for the server.
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*/
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public static void main (String[] args)
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{
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Injector injector = Guice.createInjector(new Module());
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PresentsServer server = injector.getInstance(PresentsServer.class);
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try {
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// initialize the server
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server.init(injector);
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// check to see if we should load and invoke a test module before running the server
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String testmod = System.getProperty("test_module");
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if (testmod != null) {
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try {
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log.info("Invoking test module", "mod", testmod);
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Class<?> tmclass = Class.forName(testmod);
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Runnable trun = (Runnable)tmclass.newInstance();
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trun.run();
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} catch (Exception e) {
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log.warning("Unable to invoke test module '" + testmod + "'.", e);
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}
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}
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// start the server to running (this method call won't return until the server is shut
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// down)
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server.run();
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} catch (Exception e) {
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log.warning("Unable to initialize server.", e);
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System.exit(-1);
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}
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}
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/** Legacy static reference to the main distributed object manager. Don't use this. If you're
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* writing a game, use {@link PlaceManager#_omgr}. */
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@Deprecated public static PresentsDObjectMgr omgr;
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/** Legacy static reference to the invocation manager. Don't use this. If you're
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* writing a game, use {@link PlaceManager#_invmgr}. */
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@Deprecated public static InvocationManager invmgr;
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/**
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* Initializes all of the server services and prepares for operation.
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*/
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public void init (Injector injector)
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throws Exception
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{
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// output general system information
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SystemInfo si = new SystemInfo();
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log.info("Starting up server", "os", si.osToString(), "jvm", si.jvmToString());
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registerSignalHandlers(injector);
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// initialize our deprecated legacy static references
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omgr = _omgr;
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invmgr = _invmgr;
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// configure the dobject manager with our access controller
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_omgr.setDefaultAccessController(createDefaultObjectAccessController());
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// start the main and auth invoker threads
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_invoker.start();
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_authInvoker.start();
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((PresentsInvoker)_invoker).addInterdependentInvoker(_authInvoker);
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// provide our client manager with the injector it needs
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_clmgr.setInjector(injector);
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// if we have a connection manager that handles its own socket accepting, initialize it
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// with the hostname and ports on which to listen
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if (_conmgr instanceof BindingConnectionManager) {
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((BindingConnectionManager)_conmgr).init(
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getBindHostname(), getDatagramHostname(), getListenPorts(), getDatagramPorts());
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}
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// initialize the time base services
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TimeBaseProvider.init(_invmgr, _omgr);
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// make the client manager shut down before the invoker and dobj threads; this helps
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// application code to avoid long chains of shutdown constraints
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_lifecycle.addShutdownConstraint(
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_clmgr, Lifecycle.Constraint.RUNS_BEFORE, (PresentsInvoker)_invoker);
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// initialize all of our registered components
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_lifecycle.init();
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}
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protected void registerSignalHandlers (Injector injector)
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{
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// register SIGTERM, SIGINT (ctrl-c) and a SIGHUP handlers
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boolean registered = false;
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try {
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registered = injector.getInstance(SunSignalHandler.class).init();
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} catch (Throwable t) {
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log.warning("Unable to register Sun signal handlers", "error", t);
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}
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if (!registered) {
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injector.getInstance(NativeSignalHandler.class).init();
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}
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}
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/**
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* Starts up all of the server services and enters the main server event loop.
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*/
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public void run ()
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{
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// wait till everything in the dobjmgr queue and invokers are processed and then start the
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// connection manager
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((PresentsInvoker)_invoker).postRunnableWhenEmpty(new Runnable() {
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public void run () {
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// Take as long as you like opening to the public
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_omgr.postRunnable(new LongRunnable() {
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public void run () {
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openToThePublic();
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}
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});
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}
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});
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// invoke the dobjmgr event loop
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_omgr.run();
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}
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/**
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* Opens the server for connections after the event thread is running and all the invokers are
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* clear after starting up.
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*/
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protected void openToThePublic ()
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{
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_conmgr.start();
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}
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/**
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* Queues up a request to shutdown on the event thread. This method may be safely called from
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* any thread.
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*/
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public void queueShutdown ()
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{
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_omgr.postRunnable(new PresentsDObjectMgr.LongRunnable() {
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public void run () {
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_lifecycle.shutdown();
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}
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});
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}
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/**
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* Defines the default object access policy for all {@link DObject} instances. The default
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* default policy is to allow all subscribers but reject all modifications by the client.
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*/
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protected AccessController createDefaultObjectAccessController ()
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{
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return PresentsObjectAccess.DEFAULT;
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}
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/**
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* Returns the hostname on which the connection manager will listen for TCP traffic, or
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* <code>null</code> to bind to the wildcard address.
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*/
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protected String getBindHostname ()
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{
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return null;
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}
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/**
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* Returns the hostname on which the connection will listen for datagram traffic, or
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* <code>null</code> to bind to the wildcard address.
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*/
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protected String getDatagramHostname ()
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{
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return null;
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}
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/**
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* Returns the port on which the connection manager will listen for client connections.
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*/
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protected int[] getListenPorts ()
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{
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return Client.DEFAULT_SERVER_PORTS;
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}
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/**
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* Returns the ports on which the connection manager will listen for datagrams.
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*/
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protected int[] getDatagramPorts ()
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{
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return Client.DEFAULT_DATAGRAM_PORTS;
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}
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/**
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* Called once the invoker and distributed object manager have both completed processing all
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* remaining events and are fully shutdown. <em>Note:</em> this is called as the last act of
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* the invoker <em>on the invoker thread</em>. In theory no other (important) threads are
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* running, so thread safety should not be an issue, but be careful!
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*/
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protected void invokerDidShutdown ()
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{
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}
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/** The manager of distributed objects. */
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@Inject protected PresentsDObjectMgr _omgr;
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/** The manager of network connections. */
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@Inject protected ConnectionManager _conmgr;
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/** The manager of clients. */
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@Inject protected ClientManager _clmgr;
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/** The manager of invocation services. */
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@Inject protected InvocationManager _invmgr;
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/** Handles orderly initialization and shutdown of our managers, etc. */
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@Inject protected Lifecycle _lifecycle;
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/** Used to invoke background tasks that should not be allowed to tie up the distributed object
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* manager thread (generally talking to databases and other relatively slow entities). */
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@Inject @MainInvoker protected Invoker _invoker;
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/** Used to invoke authentication tasks. */
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@Inject @AuthInvoker protected Invoker _authInvoker;
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}
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