Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.dobj;
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/**
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* A message event that only goes to the server. If generated on the server then it never leaves
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* the server.
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*/
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public class ServerMessageEvent extends MessageEvent
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{
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/**
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* Constructs a new message event on the specified target object with
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* the supplied name and arguments.
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*
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* @param targetOid the object id of the object whose attribute has
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* changed.
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* @param name the name of the message event.
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* @param args the arguments for this message. This array should
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* contain only values of valid distributed object types.
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*/
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public ServerMessageEvent (int targetOid, String name, Object[] args)
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{
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super(targetOid, name, args);
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}
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/**
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* Suitable for unserialization.
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*/
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public ServerMessageEvent ()
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{
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}
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@Override
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public boolean isPrivate ()
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{
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// this is what makes us server-only
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return true;
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}
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}
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