Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,58 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.dobj;
/**
* A message event that only goes to the server. If generated on the server then it never leaves
* the server.
*/
public class ServerMessageEvent extends MessageEvent
{
/**
* Constructs a new message event on the specified target object with
* the supplied name and arguments.
*
* @param targetOid the object id of the object whose attribute has
* changed.
* @param name the name of the message event.
* @param args the arguments for this message. This array should
* contain only values of valid distributed object types.
*/
public ServerMessageEvent (int targetOid, String name, Object[] args)
{
super(targetOid, name, args);
}
/**
* Suitable for unserialization.
*/
public ServerMessageEvent ()
{
}
@Override
public boolean isPrivate ()
{
// this is what makes us server-only
return true;
}
}