Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.client;
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/**
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* A client observer is a more detailed version of the {@link SessionObserver} for entities that
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* are interested in more detail about the logon/logoff process.
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*
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* <p> In the normal course of affairs, {@link SessionObserver#clientDidLogon} will be called after
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* the client successfully logs on to the server and {@link SessionObserver#clientDidLogoff} will
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* be called after the client logs off of the server. If logon fails for any reason,
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* {@link #clientFailedToLogon} will be called to explain the failure.
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*
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* <p> {@link #clientWillLogoff} will only be called when an abortable logoff is requested (like
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* when the user clicks on a logoff button of some sort). It will not be called during
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* non-abortable logoff requests (like when the browser calls stop on the applet and is about to
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* yank the rug out from under us). If an observer aborts the logoff request, it should notify the
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* user in some way why the request was aborted (<em>but it shouldn't do so on the thread that
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* calls {@link #clientWillLogoff}</em>).
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*
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* <p> If the client connection fails unexpectedly, {@link #clientConnectionFailed} will be called
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* to let the observers know that we lost our connection to the server.
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* {@link SessionObserver#clientDidLogoff} will be called immediately afterwards as a normal logoff
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* procedure is effected.
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*/
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public interface ClientObserver extends SessionObserver
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{
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/**
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* Called if anything fails during the logon attempt. This could be a network failure,
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* authentication failure or otherwise. The exception provided will indicate the cause of the
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* failure.
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*
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* @param cause an exception indicating the cause of the logon failure. <em>Note:</em> this
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* may be a {@link LogonException} and if so, the caller <em>must</em> check {@link
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* LogonException#isStillInProgress} to find out if the logon process has totally failed or if
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* we are simply reporting intermediate status (we might be falling back to an alternative port
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* or delaying our auto-retry attempt due to server overload).
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*/
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void clientFailedToLogon (Client client, Exception cause);
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/**
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* Called when the connection to the server went away for some unexpected reason. This will be
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* followed by a call to {@link SessionObserver#clientDidLogoff}.
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*/
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void clientConnectionFailed (Client client, Exception cause);
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/**
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* Called when an abortable logoff request is made. If the observer returns false from this
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* method, the client will abort the logoff request.
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*/
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boolean clientWillLogoff (Client client);
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/**
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* Called after the client is completely logged off from a successful session and is ready to
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* reconnect to a new server if desired. This will only be called after an active session was
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* terminated, not after a logon attempt failed as that failure will be reported by {@link
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* #clientFailedToLogon}.
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*/
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void clientDidClear (Client client);
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}
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