Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,39 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* An annotation indicating that a particular method in a class is safe to be called from any
* thread. This is not allowed on a class because it serves purely as documentation to demonstrate
* specific situations where methods are intended to be used by both the event dispatch and
* blocking threads which are generally uncommon.
*/
@Target(value=ElementType.METHOD)
@Retention(value=RetentionPolicy.SOURCE)
public @interface AnyThread
{
}
@@ -0,0 +1,41 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import com.google.inject.BindingAnnotation;
/**
* An annotation that identifies the invoker on which we do client authentication. This would
* generally only be used to bind the auth invoker to a different invoker than the default (which
* is the main invoker).
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ ElementType.FIELD, ElementType.PARAMETER })
@BindingAnnotation
public @interface AuthInvoker
{
}
@@ -0,0 +1,41 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* An annotation indicating that a particular method or all methods in a class (that are not
* otherwise explicitly annotated) should only be called while on a servlet or invoker thread
* (threads which allow blocking).
*
* NOTE: These annotations are currently merely advisory, but someday we would like to use AspectJ
* or something like that to inject code that enforces these requirements on dev server builds.
*/
@Target(value={ ElementType.METHOD, ElementType.TYPE })
@Retention(value=RetentionPolicy.SOURCE)
public @interface BlockingThread
{
}
@@ -0,0 +1,45 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import com.google.inject.BindingAnnotation;
import com.samskivert.util.RunQueue;
/**
* An annotation that identifies the distributed object event dispatcher's {@link RunQueue}. Code
* that requires the ability to post runnables for execution on the event dispatcher thread can
* inject this queue like so:
*
* <code>@Inject @EventQueue RunQueue _dobjq;</code>
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ ElementType.FIELD, ElementType.PARAMETER })
@BindingAnnotation
public @interface EventQueue
{
}
@@ -0,0 +1,41 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* An annotation indicating that a particular method or all methods in a class (that are not
* otherwise explicitly annotated) should only be called while on the distributed object event
* dispatch thread.
*
* NOTE: These annotations are currently merely advisory, but someday we would like to use AspectJ
* or something like that to inject code that enforces these requirements on dev server builds.
*/
@Target(value={ ElementType.METHOD, ElementType.TYPE })
@Retention(value=RetentionPolicy.SOURCE)
public @interface EventThread
{
}
@@ -0,0 +1,44 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import com.google.inject.BindingAnnotation;
import com.samskivert.util.Invoker;
/**
* An annotation that identifies the main Presents {@link Invoker}. Code that requires the ability
* to post units for execution on the main invoker thread can inject this queue like so:
*
* <code>@Inject @MainInvoker Invoker _invoker;</code>
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ ElementType.FIELD, ElementType.PARAMETER })
@BindingAnnotation
public @interface MainInvoker
{
}
@@ -0,0 +1,44 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import com.threerings.presents.net.Transport;
/**
* An annotation indicating the type of transport desired for a distributed object
* class, field, or method.
*/
@Target({ ElementType.FIELD, ElementType.METHOD, ElementType.TYPE })
@Retention(RetentionPolicy.RUNTIME)
public @interface TransportHint
{
/** The type of transport to use. */
Transport.Type type () default Transport.Type.RELIABLE_ORDERED;
/** For ordered transport types, the channel to use. */
int channel () default 0;
}