Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.PermissionPolicy;
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import com.threerings.presents.server.ClientLocal;
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import com.threerings.presents.server.ClientResolver;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.CrowdPermissionPolicy;
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/**
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* Used to configure crowd-specific client object data.
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*/
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public class CrowdClientResolver extends ClientResolver
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{
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@Override // from ClientResolver
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public ClientObject createClientObject ()
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{
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return new BodyObject();
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}
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@Override
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public ClientLocal createLocalAttribute ()
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{
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return new BodyLocal();
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}
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@Override // from ClientResolver
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public PermissionPolicy createPermissionPolicy ()
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{
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return new CrowdPermissionPolicy();
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}
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}
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