Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,105 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.server;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.CrowdCodes;
import com.threerings.crowd.data.OccupantInfo;
import static com.threerings.crowd.Log.log;
/**
* Handles body related services.
*/
@Singleton
public class BodyManager
implements BodyProvider
{
/**
* Constructs and initializes the body manager.
*/
@Inject public BodyManager (InvocationManager invmgr)
{
invmgr.registerDispatcher(new BodyDispatcher(this), CrowdCodes.CROWD_GROUP);
}
/**
* Locates the specified body's occupant info in the specified location, applies the supplied
* occupant info operation to it and then broadcasts the updated info (assuming the occop
* returned true indicating that an update was made).
*/
public <T extends OccupantInfo> boolean updateOccupantInfo (
BodyObject body, OccupantInfo.Updater<T> updater)
{
PlaceManager pmgr = _plreg.getPlaceManager(body.getPlaceOid());
return (pmgr == null) ? false : pmgr.updateOccupantInfo(body.getOid(), updater);
}
/**
* Updates the connection status for the given body object's occupant info in the specified
* location.
*/
public void updateOccupantStatus (BodyObject body, final byte status)
{
// no need to NOOP
if (body.status != status) {
// update the status in their body object
body.setStatus(status);
body.getLocal(BodyLocal.class).statusTime = System.currentTimeMillis();
}
updateOccupantInfo(body, new OccupantInfo.Updater<OccupantInfo>() {
public boolean update (OccupantInfo info) {
if (info.status == status) {
return false;
}
info.status = status;
return true;
}
});
}
// from interface BodyProvider
public void setIdle (ClientObject caller, boolean idle)
{
BodyObject bobj = (BodyObject)caller;
// determine the body's proposed new status
byte nstatus = (idle) ? OccupantInfo.IDLE : OccupantInfo.ACTIVE;
if (bobj.status == nstatus) {
return; // ignore NOOP attempts
}
// update their status!
log.debug("Setting user idle state", "user", bobj.username, "status", nstatus);
updateOccupantStatus(bobj, nstatus);
}
/** Provides access to place managers. */
@Inject protected PlaceRegistry _plreg;
}