Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,94 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.client;
import java.awt.Container;
import com.threerings.crowd.data.PlaceObject;
import static com.threerings.crowd.Log.log;
/**
* Provides a mechanism for dispatching notifications to all user interface elements in a
* hierarchy that implement the {@link PlaceView} interface. Look at the documentation for
* {@link PlaceView} for more explanation.
*/
public class PlaceViewUtil
{
/**
* Dispatches a call to {@link PlaceView#willEnterPlace} to all UI elements in the hierarchy
* rooted at the component provided via the <code>root</code> parameter.
*
* @param root the component at which to start traversing the UI hierarchy.
* @param plobj the place object that is about to be entered.
*/
public static void dispatchWillEnterPlace (Object root, PlaceObject plobj)
{
// dispatch the call on this component if it implements PlaceView
if (root instanceof PlaceView) {
try {
((PlaceView)root).willEnterPlace(plobj);
} catch (Exception e) {
log.warning("Component choked on willEnterPlace()", "component", root,
"plobj", plobj, e);
}
}
// now traverse all of this component's children
if (root instanceof Container) {
Container cont = (Container)root;
int ccount = cont.getComponentCount();
for (int ii = 0; ii < ccount; ii++) {
dispatchWillEnterPlace(cont.getComponent(ii), plobj);
}
}
}
/**
* Dispatches a call to {@link PlaceView#didLeavePlace} to all UI elements in the hierarchy
* rooted at the component provided via the <code>root</code> parameter.
*
* @param root the component at which to start traversing the UI hierarchy.
* @param plobj the place object that is about to be entered.
*/
public static void dispatchDidLeavePlace (Object root, PlaceObject plobj)
{
// dispatch the call on this component if it implements PlaceView
if (root instanceof PlaceView) {
try {
((PlaceView)root).didLeavePlace(plobj);
} catch (Exception e) {
log.warning("Component choked on didLeavePlace()", "component", root,
"plobj", plobj, e);
}
}
// now traverse all of this component's children
if (root instanceof Container) {
Container cont = (Container)root;
int ccount = cont.getComponentCount();
for (int ii = 0; ii < ccount; ii++) {
dispatchDidLeavePlace(cont.getComponent(ii), plobj);
}
}
}
}