Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,64 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.client;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
/**
* Interface for the bureau to communicate with the server.
*/
public interface BureauService extends InvocationService
{
/**
* Notifies the server that the bureau is up and running and ready to receive
* requests via the <code>BureauReceiver</code>.
* @see BureauReceiver
*/
void bureauInitialized (Client client, String bureauId);
/**
* Notifies the server that this bureau has encountered a critical error and needs to be shut
* down.
*/
void bureauError (Client client, String message);
/**
* Notify the server that a previosuly requested agent is now created and ready to use.
* @see BureauReceiver#createAgent
*/
void agentCreated (Client client, int agentId);
/**
* Notify the server that a previosuly requested agent could not be created.
* @see BureauReceiver#createAgent
*/
void agentCreationFailed (Client client, int agentId);
/**
* Notify the server that an agent is no longer running. Normally called in response
* to a call to <code>destroyAgent</code>
* @see BureauReceiver#destroyAgent
*/
void agentDestroyed (Client client, int agentId);
}