Added a simple chat server test framework onto which I will built a
JME-based client. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3512 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
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//
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// $Id: JabberApp.java 3098 2004-08-27 02:12:55Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client;
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import java.io.IOException;
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import javax.swing.JFrame;
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import com.samskivert.swing.util.SwingUtil;
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import com.threerings.util.Name;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.net.UsernamePasswordCreds;
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import com.threerings.crowd.Log;
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/**
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* The main point of entry for the Jabber client application. It creates
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* and initializes the myriad components of the client and sets all the
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* proper wheels in motion.
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*/
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public class JabberApp
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{
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public void init ()
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throws IOException
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{
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// create a frame
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_frame = new JFrame("Jabber Client");
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// initialize our client instance
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_client = new JabberClient();
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_client.init(_frame);
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}
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public void run (String server, int port, String username, String password)
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{
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// position everything and show the frame
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_frame.setSize(800, 600);
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SwingUtil.centerWindow(_frame);
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_frame.setVisible(true);
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Client client = _client.getContext().getClient();
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// pass them on to the client
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Log.info("Using [server=" + server + ", port=" + port + "].");
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client.setServer(server, port);
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// configure the client with some credentials and logon
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if (username != null && password != null) {
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// create and set our credentials
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client.setCredentials(
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new UsernamePasswordCreds(new Name(username), password));
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client.logon();
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}
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}
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public static void main (String[] args)
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{
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String server = "localhost";
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if (args.length > 0) {
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server = args[0];
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}
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int port = Client.DEFAULT_SERVER_PORT;
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if (args.length > 1) {
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try {
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port = Integer.parseInt(args[1]);
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} catch (NumberFormatException nfe) {
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Log.warning("Invalid port specification '" + args[1] + "'.");
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}
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}
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String username = (args.length > 2) ? args[2] : null;
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String password = (args.length > 3) ? args[3] : null;
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JabberApp app = new JabberApp();
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try {
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// initialize the app
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app.init();
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} catch (IOException ioe) {
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Log.warning("Error initializing application.");
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Log.logStackTrace(ioe);
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}
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// and run it
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app.run(server, port, username, password);
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}
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protected JabberClient _client;
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protected JFrame _frame;
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}
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@@ -0,0 +1,238 @@
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//
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// $Id: JabberClient.java 3283 2004-12-22 19:23:00Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client;
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import java.awt.BorderLayout;
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import java.awt.EventQueue;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.io.IOException;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import com.samskivert.util.Config;
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import com.samskivert.util.RunQueue;
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import com.threerings.util.MessageManager;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.SessionObserver;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.crowd.util.CrowdContext;
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/**
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* The Jabber client takes care of instantiating all of the proper
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* managers and loading up all of the necessary configuration and getting
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* the client bootstrapped. It can be extended by games that require an
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* extended context implementation.
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*/
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public class JabberClient
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implements RunQueue, SessionObserver
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{
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/**
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* Initializes a new client and provides it with a frame in which to
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* display everything.
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*/
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public void init (JFrame frame)
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throws IOException
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{
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// create our context
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_ctx = createContextImpl();
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// create the directors/managers/etc. provided by the context
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createContextServices();
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// for test purposes, hardcode the server info
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_client.setServer("localhost", 4007);
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_client.addClientObserver(this);
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// keep this for later
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_frame = frame;
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// log off when they close the window
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_frame.addWindowListener(new WindowAdapter() {
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public void windowClosing (WindowEvent evt) {
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// if we're logged on, log off
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if (_client.isLoggedOn()) {
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_client.logoff(true);
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} else {
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// otherwise get the heck out
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System.exit(0);
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}
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}
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});
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}
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/**
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* Returns a reference to the context in effect for this client. This
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* reference is valid for the lifetime of the application.
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*/
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public CrowdContext getContext ()
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{
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return _ctx;
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogon (Client client)
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{
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// enter the one and only chat room; giant hack warning: we know
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// that the place we're headed to is ID 2 because there's only one
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// place on the whole server; a normal client would either issue
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// an invocation service request at this point or look at
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// something in the BootstrapData to figure out what to do
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_ctx.getLocationDirector().moveTo(2);
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}
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// documentation inherited from interface SessionObserver
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public void clientObjectDidChange (Client client)
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{
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// nada
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}
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// documentation inherited from interface SessionObserver
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public void clientDidLogoff (Client client)
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{
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System.exit(0);
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}
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/**
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* Creates the {@link JabberContext} implementation that will be
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* passed around to all of the client code. Derived classes may wish
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* to override this and create some extended context implementation.
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*/
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protected CrowdContext createContextImpl ()
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{
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return new JabberContextImpl();
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}
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/**
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* Creates and initializes the various services that are provided by
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* the context. Derived classes that provide an extended context
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* should override this method and create their own extended
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* services. They should be sure to call
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* <code>super.createContextServices</code>.
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*/
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protected void createContextServices ()
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throws IOException
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{
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// create the handles on our various services
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_client = new Client(null, this);
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// create our managers and directors
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_locdir = new LocationDirector(_ctx);
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_occdir = new OccupantDirector(_ctx);
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_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
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_chatdir = new ChatDirector(_ctx, _msgmgr, null);
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}
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// documentation inherited from interface RunQueue
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public void postRunnable (Runnable run)
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{
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// queue it on up on the awt thread
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EventQueue.invokeLater(run);
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}
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// documentation inherited from interface RunQueue
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public boolean isDispatchThread ()
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{
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return EventQueue.isDispatchThread();
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}
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/**
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* The context implementation. This provides access to all of the
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* objects and services that are needed by the operating client.
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*/
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protected class JabberContextImpl implements CrowdContext
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{
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/**
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* Apparently the default constructor has default access, rather
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* than protected access, even though this class is declared to be
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* protected. Why, I don't know, but we need to be able to extend
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* this class elsewhere, so we need this.
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*/
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protected JabberContextImpl ()
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{
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}
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public Client getClient ()
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{
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return _client;
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}
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public DObjectManager getDObjectManager ()
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{
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return _client.getDObjectManager();
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}
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public Config getConfig ()
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{
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return _config;
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}
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public LocationDirector getLocationDirector ()
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{
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return _locdir;
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}
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public OccupantDirector getOccupantDirector ()
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{
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return _occdir;
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}
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public ChatDirector getChatDirector ()
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{
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return _chatdir;
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}
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public void setPlaceView (PlaceView view)
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{
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JPanel panel = (JPanel)view;
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// remove the old panel
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_frame.getContentPane().removeAll();
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// add the new one
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_frame.getContentPane().add(panel, BorderLayout.CENTER);
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// swing doesn't properly repaint after adding/removing children
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panel.revalidate();
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_frame.repaint();
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}
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public void clearPlaceView (PlaceView view)
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{
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// we'll just let the next place view replace our old one
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}
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}
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protected CrowdContext _ctx;
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protected JFrame _frame;
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protected Config _config = new Config("jabber");
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protected Client _client;
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protected LocationDirector _locdir;
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protected OccupantDirector _occdir;
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protected ChatDirector _chatdir;
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protected MessageManager _msgmgr;
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/** The prefix prepended to localization bundle names before looking
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* them up in the classpath. */
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protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
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}
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@@ -0,0 +1,17 @@
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//
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// $Id$
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package com.threerings.crowd.client;
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import com.threerings.crowd.util.CrowdContext;
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/**
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* Handles the basic bits for our simple chat room.
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*/
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public class JabberController extends PlaceController
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{
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protected PlaceView createPlaceView (CrowdContext ctx)
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{
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return new JabberPanel(ctx);
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}
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}
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@@ -0,0 +1,40 @@
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//
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// $Id$
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package com.threerings.crowd.client;
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import java.awt.BorderLayout;
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import javax.swing.JPanel;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.micasa.client.ChatPanel;
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import com.threerings.micasa.client.OccupantList;
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/**
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* Displays a simple chat view.
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*/
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public class JabberPanel extends JPanel
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implements PlaceView
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{
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public JabberPanel (CrowdContext ctx)
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{
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_ctx = ctx;
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setLayout(new BorderLayout());
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add(new ChatPanel(ctx), BorderLayout.CENTER);
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add(new OccupantList(ctx), BorderLayout.EAST);
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}
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// documentation inherited from interface PlaceView
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public void willEnterPlace (PlaceObject plobj)
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{
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}
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// documentation inherited from interface PlaceView
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public void didLeavePlace (PlaceObject plobj)
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{
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}
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protected CrowdContext _ctx;
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}
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@@ -0,0 +1,26 @@
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//
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// $Id$
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package com.threerings.crowd.data;
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import com.threerings.crowd.client.JabberController;
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import com.threerings.crowd.data.PlaceConfig;
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/**
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* Defines the necessary bits for our chat room.
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*/
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public class JabberConfig extends PlaceConfig
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{
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// documentation inherited
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public Class getControllerClass ()
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{
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return JabberController.class;
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}
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// documentation inherited
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public String getManagerClassName ()
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{
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// nothing special needed on the server side
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return "com.threerings.crowd.server.PlaceManager";
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}
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}
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@@ -0,0 +1,45 @@
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//
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// $Id$
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package com.threerings.crowd.server;
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import com.threerings.crowd.Log;
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import com.threerings.crowd.data.JabberConfig;
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import com.threerings.crowd.data.PlaceObject;
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/**
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* A basic server that creates a single room and sticks everyone in it
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* where they can chat with one another.
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*/
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public class JabberServer extends CrowdServer
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{
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// documentation inherited
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public void init ()
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throws Exception
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{
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super.init();
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// create a single location
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plreg.createPlace(
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new JabberConfig(), new PlaceRegistry.CreationObserver() {
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public void placeCreated (PlaceObject place, PlaceManager pmgr) {
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Log.info("Created chat room " + pmgr.where() + ".");
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_place = pmgr;
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}
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});
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}
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public static void main (String[] args)
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{
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JabberServer server = new JabberServer();
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try {
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server.init();
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server.run();
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} catch (Exception e) {
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Log.warning("Unable to initialize server.");
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Log.logStackTrace(e);
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}
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}
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protected PlaceManager _place;
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}
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Reference in New Issue
Block a user