added HashSet and ISet to Narya
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4892 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: HashSet.as 4848 2007-10-18 23:55:26Z tim $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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public class HashSet
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implements ISet
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{
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/**
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* Construct a HashSet
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*
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* @param loadFactor - A measure of how full the hashtable is allowed to
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* get before it is automatically resized. The default
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* value of 1.75 should be fine.
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* @param equalsFn - (Optional) A function to use to compare object
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* equality for keys that are neither simple nor
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* implement Hashable. The signature should be
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* "function (o1, o2) :Boolean".
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* @param hashFn - (Optional) A function to use to generate a hash
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* code for keys that are neither simple nor
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* implement Hashable. The signature should be
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* "function (obj) :*", where the return type is
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* numeric or String. Two objects that are equals
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* according to the specified equalsFn *must*
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* generate equal values when passed to the hashFn.
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*/
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public function HashSet (
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loadFactor :Number = 1.75,
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equalsFn :Function = null,
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hashFn :Function = null)
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{
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_hashMap = new HashMap(loadFactor, equalsFn, hashFn);
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}
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public function add (o :Object) :Boolean
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{
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var previousValue :* = _hashMap.put(o, null);
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// return true if the key did not already exist in the Set
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return (undefined === previousValue);
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}
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public function remove (o :Object) :Boolean
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{
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var previousValue :* = _hashMap.remove(o);
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// return true if the key existed in the Set
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return (undefined !== previousValue);
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}
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public function clear () :void
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{
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_hashMap.clear();
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}
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public function contains (o :Object) :Boolean
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{
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return (_hashMap.containsKey(o));
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}
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public function size () :int
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{
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return (_hashMap.size());
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}
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public function isEmpty () :Boolean
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{
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return (_hashMap.isEmpty());
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}
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public function toArray () :Array
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{
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return (_hashMap.keys());
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}
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protected var _hashMap :HashMap;
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}
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}
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@@ -0,0 +1,57 @@
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//
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// $Id: ISet.as 4848 2007-10-18 23:55:26Z tim $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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public interface ISet
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{
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/**
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* Adds the specified element to the set if it's not already present.
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* Returns true if the set did not already contain the specified element.
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*/
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function add (o :Object) :Boolean;
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/**
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* Removes the specified element from this set if it is present.
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* Returns true if the set contained the specified element.
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*/
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function remove (o :Object) :Boolean;
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/** Remove all elements from this set. */
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function clear () :void;
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/** Returns true if this set contains the specified element. */
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function contains (o :Object) :Boolean;
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/** Retuns the number of elements in this set. */
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function size () :int; // @TSC - should this be uint?
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/** Returns true if this set contains no elements. */
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function isEmpty () :Boolean;
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/**
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* Returns all elements in the set in an Array.
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* Modifying the returned Array will not modify the set.
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*/
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function toArray () :Array;
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}
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}
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