Modified the way the following-path and resting actions are fetched so
that we can specialize the character sprite to choose a resting action at random. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1122 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterSprite.java,v 1.23 2002/03/08 22:35:55 mdb Exp $
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// $Id: CharacterSprite.java,v 1.24 2002/03/15 01:10:25 mdb Exp $
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package com.threerings.cast;
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@@ -50,6 +50,16 @@ public class CharacterSprite
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_restingAction = action;
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}
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/**
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* Returns the action to be used when the sprite is at rest. Derived
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* classes may wish to override this method and vary the action based
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* on external parameters (or randomly).
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*/
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public String getRestingAction ()
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{
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return _restingAction;
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}
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/**
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* Specifies the action to use when the sprite is following a path.
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* The default is <code>WALKING</code>.
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@@ -59,6 +69,16 @@ public class CharacterSprite
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_followingPathAction = action;
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}
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/**
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* Returns the action to be used when the sprite is following a path.
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* Derived classes may wish to override this method and vary the
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* action based on external parameters (or randomly).
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*/
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public String getFollowingPathAction ()
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{
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return _followingPathAction;
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}
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/**
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* Sets the action sequence used when rendering the character, from
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* the set of available sequences.
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@@ -142,7 +162,7 @@ public class CharacterSprite
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super.pathBeginning();
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// enable walking animation
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setActionSequence(_followingPathAction);
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setActionSequence(getFollowingPathAction());
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setAnimationMode(TIME_BASED);
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}
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@@ -162,7 +182,7 @@ public class CharacterSprite
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// disable animation
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setAnimationMode(NO_ANIMATION);
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// come to a halt looking settled and at peace
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setActionSequence(_restingAction);
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setActionSequence(getRestingAction());
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}
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/** The action to use when at rest. */
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