Updated standard source header. Created a time function mechanism that can be

used to easily plug in different methods of smoothly varying a value over time.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3834 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2006-02-06 01:40:44 +00:00
parent f749460fe7
commit 965b44d253
4 changed files with 157 additions and 15 deletions
@@ -29,6 +29,9 @@ import com.jme.scene.shape.Quad;
import com.jme.scene.state.AlphaState;
import com.jme.system.DisplaySystem;
import com.threerings.jme.util.LinearTimeFunction;
import com.threerings.jme.util.TimeFunction;
/**
* Fades the screen in from a solid color or out to a solid color.
*/
@@ -36,13 +39,19 @@ public class FadeInOutEffect extends Quad
{
public FadeInOutEffect (ColorRGBA color, float startAlpha, float endAlpha,
float duration, boolean overUI)
{
this(color, new LinearTimeFunction(startAlpha, endAlpha, duration),
overUI);
}
public FadeInOutEffect (ColorRGBA color, TimeFunction alphaFunc,
boolean overUI)
{
super("FadeInOut");
_color = new ColorRGBA(color.r, color.g, color.b, startAlpha);
_alpha = startAlpha;
_deltaAlpha = (endAlpha-startAlpha);
_duration = duration;
_color = new ColorRGBA(
color.r, color.g, color.b, alphaFunc.getValue(0));
_alphaFunc = alphaFunc;
// we need to render in the ortho queue
setRenderQueueMode(Renderer.QUEUE_ORTHO);
@@ -76,15 +85,14 @@ public class FadeInOutEffect extends Quad
public void updateGeometricState (float time, boolean initiator)
{
super.updateGeometricState(time, initiator);
if (_paused) {
return;
}
if (!_paused && _elapsed < _duration) {
_elapsed += time;
float alpha = (_alpha + _deltaAlpha * _elapsed / _duration);
_color.a = Math.min(1f, Math.max(0f, alpha));
if (_elapsed >= _duration) {
fadeComplete();
}
float alpha = _alphaFunc.getValue(time);
_color.a = Math.min(1f, Math.max(0f, alpha));
if (_alphaFunc.isComplete()) {
fadeComplete();
}
}
@@ -96,7 +104,6 @@ public class FadeInOutEffect extends Quad
}
protected ColorRGBA _color;
protected float _alpha, _deltaAlpha;
protected float _duration, _elapsed;
protected TimeFunction _alphaFunc;
protected boolean _paused;
}