Revamped the way BodyObject.location is tracked. Now we use an object which can

be extended to contain the sceneId by Whirled (Vilya's Whirled, though also
Whirled Whirled by extension) so that we don't end up with problems where
BodyObject.location changes but BodyObject.sceneId remains stale. This won't
impact Yohoho because the Yohoho client is always in a scene, it uses a
separate mechanism to track games, whereas Whirled's natural usage is to move
between scenes and non-scenes.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4779 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2007-07-21 00:46:25 +00:00
parent 9ef330b291
commit 962326fcaf
16 changed files with 332 additions and 205 deletions
@@ -34,20 +34,18 @@ import com.threerings.util.Long;
public class ConMgrStats extends SimpleStreamableObject
implements Cloneable
{
/** The size of the queue of waiting to auth sockets. This is a snapshot at
* the time the stats are requested. */
/** The size of the queue of waiting to auth sockets. This is a snapshot at the time the stats
* are requested. */
public var authQueueSize :int;
/** The size of the queue of waiting to die sockets. This is a snapshot at
* the time the stats are requested. */
/** The size of the queue of waiting to die sockets. This is a snapshot at the time the stats
* are requested. */
public var deathQueueSize :int;
/** The outgoing queue size. This is a snapshot at the time the stats are
* requested. */
/** The outgoing queue size. This is a snapshot at the time the stats are requested. */
public var outQueueSize :int;
/** The overflow queue size. This is a snapshot at the time the stats are
* requested. */
/** The overflow queue size. This is a snapshot at the time the stats are requested. */
public var overQueueSize :int;
/** The number of connection events since the server started up. */