Revamped the way BodyObject.location is tracked. Now we use an object which can
be extended to contain the sceneId by Whirled (Vilya's Whirled, though also Whirled Whirled by extension) so that we don't end up with problems where BodyObject.location changes but BodyObject.sceneId remains stale. This won't impact Yohoho because the Yohoho client is always in a scene, it uses a separate mechanism to track games, whereas Whirled's natural usage is to move between scenes and non-scenes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4779 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -34,20 +34,18 @@ import com.threerings.util.Long;
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public class ConMgrStats extends SimpleStreamableObject
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implements Cloneable
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{
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/** The size of the queue of waiting to auth sockets. This is a snapshot at
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* the time the stats are requested. */
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/** The size of the queue of waiting to auth sockets. This is a snapshot at the time the stats
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* are requested. */
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public var authQueueSize :int;
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/** The size of the queue of waiting to die sockets. This is a snapshot at
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* the time the stats are requested. */
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/** The size of the queue of waiting to die sockets. This is a snapshot at the time the stats
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* are requested. */
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public var deathQueueSize :int;
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/** The outgoing queue size. This is a snapshot at the time the stats are
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* requested. */
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/** The outgoing queue size. This is a snapshot at the time the stats are requested. */
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public var outQueueSize :int;
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/** The overflow queue size. This is a snapshot at the time the stats are
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* requested. */
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/** The overflow queue size. This is a snapshot at the time the stats are requested. */
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public var overQueueSize :int;
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/** The number of connection events since the server started up. */
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