Revamped the way BodyObject.location is tracked. Now we use an object which can
be extended to contain the sceneId by Whirled (Vilya's Whirled, though also Whirled Whirled by extension) so that we don't end up with problems where BodyObject.location changes but BodyObject.sceneId remains stale. This won't impact Yohoho because the Yohoho client is always in a scene, it uses a separate mechanism to track games, whereas Whirled's natural usage is to move between scenes and non-scenes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4779 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -21,6 +21,8 @@
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package com.threerings.crowd.chat.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.util.Name;
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/**
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@@ -34,7 +36,7 @@ public class TellFeedbackMessage extends UserMessage
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public function TellFeedbackMessage (target :Name, message :String, failed :Boolean = false)
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{
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super(target, null, message);
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_failed = failed;
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_failure = failed;
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}
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/**
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@@ -42,14 +44,28 @@ public class TellFeedbackMessage extends UserMessage
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*/
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public function isFailure () :Boolean
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{
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return _failed;
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return _failure;
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}
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override public function getFormat () :String
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{
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return _failed ? null : "m.told_format";
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return _failure ? null : "m.told_format";
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}
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protected var _failed :Boolean;
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// from interface Streamable
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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_failure = ins.readBoolean();
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}
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// from interface Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeBoolean(_failure);
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}
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protected var _failure :Boolean;
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}
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}
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