Separate the notion of tile passability from tile objects since
passability is specific to the miso layer. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@405 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,12 +1,12 @@
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//
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// $Id: CharacterSprite.java,v 1.9 2001/09/13 19:10:26 mdb Exp $
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// $Id: CharacterSprite.java,v 1.10 2001/10/08 21:04:25 shaper Exp $
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package com.threerings.miso.scene;
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import com.threerings.media.sprite.*;
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import com.threerings.media.tile.Tile;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.MisoTile;
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/**
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* An <code>AmbulatorySprite</code> is a sprite that can face in one of
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@@ -48,7 +48,7 @@ public class AmbulatorySprite extends Sprite implements Traverser
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setFrames(_anims[_orient]);
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}
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public boolean canTraverse (Tile tile)
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public boolean canTraverse (MisoTile tile)
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{
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// by default, passability is solely the province of the tile
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return tile.passable;
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