The image manager now falls back to loading images via the Toolkit if it

can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@749 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-12-07 01:33:29 +00:00
parent 14b9708e9e
commit 940154d7e3
17 changed files with 241 additions and 56 deletions
@@ -1,5 +1,5 @@
//
// $Id: ViewerApp.java,v 1.19 2001/11/30 02:35:37 mdb Exp $
// $Id: ViewerApp.java,v 1.20 2001/12/07 01:33:29 mdb Exp $
package com.threerings.miso.viewer;
@@ -42,10 +42,14 @@ public class ViewerApp
System.exit(-1);
}
// create and size the main application frame
_frame = new ViewerFrame();
_frame.setSize(WIDTH, HEIGHT);
// we don't need to configure anything
_config = new Config();
ResourceManager rmgr = new ResourceManager(null, "rsrc");
ImageManager imgr = new ImageManager(rmgr);
ImageManager imgr = new ImageManager(rmgr, _frame);
_tilemgr = new TileManager(imgr);
_tilemgr.setTileSetRepository(
new BundledTileSetRepository(rmgr, imgr, "tilesets"));
@@ -62,10 +66,6 @@ public class ViewerApp
new BundledComponentRepository(rmgr, imgr, "components");
CharacterManager charmgr = new CharacterManager(crepo);
// create and size the main application frame
_frame = new ViewerFrame();
_frame.setSize(WIDTH, HEIGHT);
// create our scene view panel
_panel = new ViewerSceneViewPanel(ctx, spritemgr, charmgr, crepo);
_frame.setPanel(_panel);