The image manager now falls back to loading images via the Toolkit if it

can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@749 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-12-07 01:33:29 +00:00
parent 14b9708e9e
commit 940154d7e3
17 changed files with 241 additions and 56 deletions
@@ -0,0 +1,40 @@
//
// $Id: ImageUtil.java,v 1.1 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
/**
* Image related utility functions.
*/
public class ImageUtil
{
/**
* Extracts a subimage from the supplied image with the specified
* dimensions. If the supplied image is an instance of {@link
* BufferedImage}, then the subimage will simply reference the main
* image. If it is not, the subimage will be created and the data will
* be rendered into the newly created image.
*
* @return the desired subimage.
*/
public static Image getSubimage (
Image source, int x, int y, int width, int height)
{
if (source instanceof BufferedImage) {
return ((BufferedImage)source).getSubimage(x, y, width, height);
} else {
BufferedImage target =
new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics g = target.getGraphics();
g.drawImage(source, 0, 0, width, height,
x, y, x+width, y+height, null);
g.dispose();
return target;
}
}
}