The image manager now falls back to loading images via the Toolkit if it

can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@749 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-12-07 01:33:29 +00:00
parent 14b9708e9e
commit 940154d7e3
17 changed files with 241 additions and 56 deletions
@@ -0,0 +1,31 @@
//
// $Id: ImageIOLoader.java,v 1.1 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Image;
import java.io.IOException;
import java.io.InputStream;
import javax.imageio.ImageIO;
/**
* Loads images using the <code>ImageIO</code> services provided by J2SE
* 1.4 (and, presumably, above).
*/
public class ImageIOLoader
{
// documentation inherited
public Image loadImage (InputStream source)
throws IOException
{
// this seems to choke when decoding the compressed image data
// which may mean it's a JDK bug or something, but I'd like to see
// it resolved so that the image manager will work on applets
//
// ImageInputStream iis = new MemoryCacheImageInputStream(source);
// return ImageIO.read(iis);
return ImageIO.read(source);
}
}
@@ -0,0 +1,24 @@
//
// $Id: ImageLoader.java,v 1.1 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Image;
import java.io.IOException;
import java.io.InputStream;
/**
* In order to take advantage of the new J2SE 1.4 image loading facilites
* (in the form of <code>ImageIO</code> and friends), while preserving the
* ability to operate on J2SE 1.3 and previous, we have the image loader
* interface. It allows us to attempt to load the ImageIO based loader and
* fall back if the class is not available.
*/
public interface ImageLoader
{
/**
* Load up the image from the supplied input stream.
*/
public Image loadImage (InputStream source)
throws IOException;
}
@@ -1,12 +1,14 @@
//
// $Id: ImageManager.java,v 1.8 2001/11/30 02:33:34 mdb Exp $
// $Id: ImageManager.java,v 1.9 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Component;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
@@ -17,7 +19,6 @@ import java.util.HashMap;
import java.util.Iterator;
import java.util.NoSuchElementException;
import javax.imageio.ImageIO;
import javax.imageio.ImageReader;
import javax.imageio.stream.ImageInputStream;
@@ -33,9 +34,13 @@ public class ImageManager
{
/**
* Construct an image manager with the specified {@link
* ResourceManager} from which it will obtain its data.
* ResourceManager} from which it will obtain its data. A non-null
* <code>context</code> must be provided if there is any expectation
* that the image manager will not be able to load images via the
* ImageIO services and will have to fallback to Toolkit-style
* loading.
*/
public ImageManager (ResourceManager rmgr)
public ImageManager (ResourceManager rmgr, Component context)
{
_rmgr = rmgr;
@@ -44,16 +49,25 @@ public class ImageManager
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gdev = genv.getDefaultScreenDevice();
_gconf = gdev.getDefaultConfiguration();
// try to figure out which image loader we'll be using
try {
_loader = (ImageLoader)Class.forName(IMAGEIO_LOADER).newInstance();
} catch (Exception e) {
Log.info("Unable to use ImageIO to load images. " +
"Falling back to Toolkit.");
_loader = new ToolkitLoader(context);
}
}
/**
* Loads the image via the resource manager using the specified path
* and caches it for faster retrieval henceforth.
*/
public BufferedImage getImage (String path)
public Image getImage (String path)
throws IOException
{
BufferedImage img = (BufferedImage)_imgs.get(path);
Image img = (Image)_imgs.get(path);
if (img != null) {
// Log.info("Retrieved image from cache [path=" + path + "].");
return img;
@@ -70,19 +84,12 @@ public class ImageManager
* environment and decodes the image data from the specified source
* image into that target image. The resulting image is not cached.
*/
public BufferedImage createImage (InputStream source)
public Image createImage (InputStream source)
throws IOException
{
// this seems to choke when decoding the compressed image data
// which may mean it's a JDK bug or something, but I'd like to see
// it resolved so that the image manager will work on applets
//
// ImageInputStream iis = new MemoryCacheImageInputStream(source);
// BufferedImage src = ImageIO.read(iis);
BufferedImage src = ImageIO.read(source);
int swidth = src.getWidth();
int sheight = src.getHeight();
Image src = _loader.loadImage(source);
int swidth = src.getWidth(null);
int sheight = src.getHeight(null);
// now convert the image to a format optimized for display
BufferedImage dest = _gconf.createCompatibleImage(
@@ -98,9 +105,19 @@ public class ImageManager
* by default. */
protected ResourceManager _rmgr;
/** The image loader via which we convert an input stream into an
* image. */
protected ImageLoader _loader;
/** A cache of loaded images. */
protected HashMap _imgs = new HashMap();
/** The graphics configuration of our default display device. */
protected GraphicsConfiguration _gconf;
/** The classname of the ImageIO-based image loader which we attempt
* to use but fallback from if we're not running a JVM that has
* ImageIO support. */
protected static final String IMAGEIO_LOADER =
"com.threerings.media.ImageIOLoader";
}
@@ -0,0 +1,40 @@
//
// $Id: ImageUtil.java,v 1.1 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
/**
* Image related utility functions.
*/
public class ImageUtil
{
/**
* Extracts a subimage from the supplied image with the specified
* dimensions. If the supplied image is an instance of {@link
* BufferedImage}, then the subimage will simply reference the main
* image. If it is not, the subimage will be created and the data will
* be rendered into the newly created image.
*
* @return the desired subimage.
*/
public static Image getSubimage (
Image source, int x, int y, int width, int height)
{
if (source instanceof BufferedImage) {
return ((BufferedImage)source).getSubimage(x, y, width, height);
} else {
BufferedImage target =
new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics g = target.getGraphics();
g.drawImage(source, 0, 0, width, height,
x, y, x+width, y+height, null);
g.dispose();
return target;
}
}
}
@@ -0,0 +1,74 @@
//
// $Id: ToolkitLoader.java,v 1.1 2001/12/07 01:33:29 mdb Exp $
package com.threerings.media;
import java.awt.Component;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import java.io.IOException;
import java.io.InputStream;
import org.apache.commons.util.StreamUtils;
/**
* Loads images using the default AWT toolkit (for compatibility with
* pre-1.4 JVMs).
*/
public class ToolkitLoader implements ImageLoader
{
public ToolkitLoader (Component context)
{
// do something more informative than NPE if we're misconfigured
if (context == null) {
String errmsg = "Toolkit image loader constructed without a " +
"context via which we can create a MediaTracker. If the " +
"image manager may fall back to using the Toolkit image " +
"loader (like it just did), then you have to provide a " +
"component instance for it at construct time. Thanks and " +
"have a nice day.";
throw new RuntimeException(errmsg);
}
_toolkit = context.getToolkit();
_tracker = new MediaTracker(context);
}
// documentation inherited
public Image loadImage (InputStream source)
throws IOException
{
byte[] data = StreamUtils.streamAsBytes(source, READ_BUFFER_SIZE);
Image image = _toolkit.createImage(data);
// we now have to wait for the image to finish decoding (this all
// apparently happens on another thread. yay!)
_tracker.addImage(image, 0);
// if something goes horribly awry, we don't want to go into an
// infinite loop, so we bound the number of times we'll allow
// ourselves to be interrupted and loop
boolean done = false;
for (int i = 0; (i < 1000) && !done; i++) {
try {
_tracker.waitForAll();
done = true;
} catch (InterruptedException e) {
// loop back around
}
}
return image;
}
/** Our AWT toolkit which we use to create images. */
protected Toolkit _toolkit;
/** Used to wait for images to load. */
protected MediaTracker _tracker;
/** The size of the read buffer used to load the image data. */
protected static final int READ_BUFFER_SIZE = 4096;
}