From 9235848ce671ffadaec98da7d7075c5fc565f522 Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Mon, 15 Apr 2002 18:05:30 +0000 Subject: [PATCH] Javadoc fix. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1246 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/parlor/game/GameManager.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/java/com/threerings/parlor/game/GameManager.java b/src/java/com/threerings/parlor/game/GameManager.java index 1560c7053..5c21215e0 100644 --- a/src/java/com/threerings/parlor/game/GameManager.java +++ b/src/java/com/threerings/parlor/game/GameManager.java @@ -1,5 +1,5 @@ // -// $Id: GameManager.java,v 1.25 2002/04/15 16:28:02 shaper Exp $ +// $Id: GameManager.java,v 1.26 2002/04/15 18:05:30 mdb Exp $ package com.threerings.parlor.game; @@ -249,7 +249,7 @@ public class GameManager extends PlaceManager * preparation for a new game without actually ending the current * game. It calls {@link #gameWillReset} and {@link #gameDidReset}. * The standard game start processing ({@link #gameWillStart} and - * {@link gameDidStart}) will also be called (in between the calls to + * {@link #gameDidStart}) will also be called (in between the calls to * will and did reset). Derived classes should override one or both of * the calldown functions (rather than this function) if they need to * do things before or after the game resets.