Altered animation manager to draw directly to the target's graphics

context.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@191 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-08-08 00:10:50 +00:00
parent 5320567957
commit 91d5813b37
3 changed files with 74 additions and 17 deletions
@@ -1,8 +1,9 @@
//
// $Id: AnimationManager.java,v 1.8 2001/08/07 18:29:18 shaper Exp $
// $Id: AnimationManager.java,v 1.9 2001/08/08 00:10:50 shaper Exp $
package com.threerings.miso.sprite;
import java.awt.Graphics;
import java.util.ArrayList;
import javax.swing.JComponent;
import javax.swing.SwingUtilities;
@@ -84,6 +85,13 @@ public class AnimationManager implements Interval, PerformanceObserver
return false;
}
/**
* The <code>IntervalManager</code> calls this method as often as
* we've requested to obtain our desired frame rate. Since we'd
* like to avoid messy thread-synchronization between the AWT
* thread and other threads, here we just add the tick task to the
* AWT thread for later execution.
*/
public void intervalExpired (int id, Object arg)
{
if (requestTick()) {
@@ -92,6 +100,10 @@ public class AnimationManager implements Interval, PerformanceObserver
}
}
/**
* The <code>tick</code> method handles updating sprites and
* repainting the target display.
*/
protected void tick ()
{
// call tick on all sprites
@@ -104,8 +116,27 @@ public class AnimationManager implements Interval, PerformanceObserver
// pass the dirty-rects on to the scene view
_view.invalidateRects(rects);
// refresh the display
_target.paintImmediately(_target.getBounds());
// refresh the display.
// since we know the target panel is always opaque and not
// dependent on swing's double-buffering, we bypass the
// antics that <code>paintImmediately()</code> performs in
// the interest of better performance and grab the
// target's graphics object straightaway.
Graphics g = null;
try {
Graphics pcg = _target.getGraphics();
g = pcg.create();
pcg.dispose();
} catch(NullPointerException e) {
g = null;
e.printStackTrace();
}
if (g != null) {
_target.paint(g);
}
}
// update refresh-rate information
@@ -129,7 +160,7 @@ public class AnimationManager implements Interval, PerformanceObserver
protected Runnable _ticker;
/** The desired number of refresh operations per second. */
protected static final int FRAME_RATE = 20;
protected static final int FRAME_RATE = 40;
/** The milliseconds to sleep to obtain desired frame rate. */
protected static final long REFRESH_INTERVAL = 1000 / FRAME_RATE;