Took care of some TODOs.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4440 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -69,8 +69,10 @@ public class Config
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// otherwise we'll hear back in a sec
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var thisConfig :Config = this;
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var listener :Function = function (evt :NetStatusEvent) :void {
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// TODO: as of beta3 there is a bug where the status
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// is always "SharedObject.Flush.Failed", even on success
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// TODO: There is a bug where the status is always
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// "SharedObject.Flush.Failed", even on success, if the request
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// was for a large enough storage that the player calls it
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// "unlimited".
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trace("================[" + evt.info.code + "]");
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if ("SharedObject.Flush.Success" == evt.info.code) {
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rl.requestCompleted(thisConfig);
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