Moved standard puzzle chat up to the game level, so that all games

can broadcast chat messages on their object..


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2004-11-25 00:21:46 +00:00
parent 284494d296
commit 90621e78de
9 changed files with 50 additions and 31 deletions
@@ -1,5 +1,5 @@
//
// $Id: PuzzleContext.java,v 1.5 2004/08/27 02:20:33 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -29,7 +29,6 @@ import com.threerings.util.Name;
import com.threerings.media.FrameManager;
import com.threerings.media.sound.SoundManager;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.parlor.util.ParlorContext;
/**
@@ -66,9 +65,4 @@ public interface PuzzleContext extends ParlorContext
* Provides access to the sound manager.
*/
public SoundManager getSoundManager ();
/**
* Provides access to the chat director.
*/
public ChatDirector getChatDirector ();
}