Moved standard puzzle chat up to the game level, so that all games
can broadcast chat messages on their object.. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleContext.java,v 1.5 2004/08/27 02:20:33 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -29,7 +29,6 @@ import com.threerings.util.Name;
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import com.threerings.media.FrameManager;
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import com.threerings.media.sound.SoundManager;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.parlor.util.ParlorContext;
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/**
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@@ -66,9 +65,4 @@ public interface PuzzleContext extends ParlorContext
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* Provides access to the sound manager.
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*/
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public SoundManager getSoundManager ();
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/**
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* Provides access to the chat director.
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*/
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public ChatDirector getChatDirector ();
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}
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