Moved standard puzzle chat up to the game level, so that all games
can broadcast chat messages on their object.. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: PuzzleController.java,v 1.20 2004/11/12 20:03:35 ray Exp $
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
@@ -258,9 +258,6 @@ public abstract class PuzzleController extends GameController
|
||||
{
|
||||
super.willEnterPlace(plobj);
|
||||
|
||||
// register the puzzle object's chat
|
||||
_pctx.getChatDirector().addAuxiliarySource(plobj, PUZZLE_CHAT_TYPE);
|
||||
|
||||
// get a casted reference to our puzzle object
|
||||
_puzobj = (PuzzleObject)plobj;
|
||||
_puzobj.addListener(_kolist);
|
||||
@@ -298,9 +295,6 @@ public abstract class PuzzleController extends GameController
|
||||
// clean up and clear out
|
||||
clearAction();
|
||||
|
||||
// unregister the puzzle object's chat
|
||||
_pctx.getChatDirector().removeAuxiliarySource(plobj);
|
||||
|
||||
// stop listening to key events..
|
||||
_pctx.getKeyDispatcher().removeGlobalKeyListener(_globalKeyListener);
|
||||
|
||||
@@ -334,14 +328,6 @@ public abstract class PuzzleController extends GameController
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* A way for controllers to display a puzzle-related system message.
|
||||
*/
|
||||
public void systemMessage (String bundle, String msg)
|
||||
{
|
||||
_pctx.getChatDirector().displayInfo(bundle, msg, PUZZLE_CHAT_TYPE);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void attributeChanged (AttributeChangedEvent event)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user