Moved standard puzzle chat up to the game level, so that all games
can broadcast chat messages on their object.. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleController.java,v 1.20 2004/11/12 20:03:35 ray Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -258,9 +258,6 @@ public abstract class PuzzleController extends GameController
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{
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super.willEnterPlace(plobj);
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// register the puzzle object's chat
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_pctx.getChatDirector().addAuxiliarySource(plobj, PUZZLE_CHAT_TYPE);
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// get a casted reference to our puzzle object
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_puzobj = (PuzzleObject)plobj;
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_puzobj.addListener(_kolist);
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@@ -298,9 +295,6 @@ public abstract class PuzzleController extends GameController
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// clean up and clear out
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clearAction();
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// unregister the puzzle object's chat
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_pctx.getChatDirector().removeAuxiliarySource(plobj);
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// stop listening to key events..
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_pctx.getKeyDispatcher().removeGlobalKeyListener(_globalKeyListener);
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@@ -334,14 +328,6 @@ public abstract class PuzzleController extends GameController
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return true;
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}
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/**
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* A way for controllers to display a puzzle-related system message.
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*/
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public void systemMessage (String bundle, String msg)
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{
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_pctx.getChatDirector().displayInfo(bundle, msg, PUZZLE_CHAT_TYPE);
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}
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// documentation inherited
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public void attributeChanged (AttributeChangedEvent event)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleCodes.java,v 1.6 2004/10/28 19:20:27 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -31,9 +31,6 @@ public interface PuzzleCodes extends InvocationCodes
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/** The message bundle identifier for general puzzle messages. */
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public static final String PUZZLE_MESSAGE_BUNDLE = "puzzle.general";
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/** The ID for puzzle chat. */
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public static final String PUZZLE_CHAT_TYPE = "puzzleChat";
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/** The default puzzle difficulty level. */
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public static final int DEFAULT_DIFFICULTY = 2;
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleContext.java,v 1.5 2004/08/27 02:20:33 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -29,7 +29,6 @@ import com.threerings.util.Name;
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import com.threerings.media.FrameManager;
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import com.threerings.media.sound.SoundManager;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.parlor.util.ParlorContext;
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/**
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@@ -66,9 +65,4 @@ public interface PuzzleContext extends ParlorContext
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* Provides access to the sound manager.
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*/
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public SoundManager getSoundManager ();
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/**
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* Provides access to the chat director.
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*/
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public ChatDirector getChatDirector ();
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}
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