Moved standard puzzle chat up to the game level, so that all games
can broadcast chat messages on their object.. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CrowdContext.java,v 1.9 2004/08/27 02:12:34 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -26,6 +26,8 @@ import com.threerings.crowd.client.LocationDirector;
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import com.threerings.crowd.client.OccupantDirector;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.chat.client.ChatDirector;
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/**
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* The crowd context provides access to the various managers, etc. that
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* are needed by the crowd client code.
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@@ -42,6 +44,11 @@ public interface CrowdContext extends PresentsContext
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*/
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public OccupantDirector getOccupantDirector ();
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/**
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* Provides access to the chat director.
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*/
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public ChatDirector getChatDirector ();
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/**
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* When the client enters a new place, the location director creates a
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* place controller which then creates a place view to visualize the
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