Moved standard puzzle chat up to the game level, so that all games

can broadcast chat messages on their object..


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2004-11-25 00:21:46 +00:00
parent 284494d296
commit 90621e78de
9 changed files with 50 additions and 31 deletions
@@ -1,5 +1,5 @@
//
// $Id: CrowdContext.java,v 1.9 2004/08/27 02:12:34 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -26,6 +26,8 @@ import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.client.OccupantDirector;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.chat.client.ChatDirector;
/**
* The crowd context provides access to the various managers, etc. that
* are needed by the crowd client code.
@@ -42,6 +44,11 @@ public interface CrowdContext extends PresentsContext
*/
public OccupantDirector getOccupantDirector ();
/**
* Provides access to the chat director.
*/
public ChatDirector getChatDirector ();
/**
* When the client enters a new place, the location director creates a
* place controller which then creates a place view to visualize the