I decided to go hog wild and clean up all the type use in Presents which
required some serious bending and folding of the generic type system, but for the most part we managed to avoid any mutilating. The gendobj task now generates properly typed "addToXXX" and "updateXXX" DSet methods based on the parameterized type of the DSet. This might cause unrecompiled code to break, but I don't think there are many cases in the base toolkit where people call DSet adders or updaters. We'll see and I'll add backwards compatibility versions for cases where we need them to support GG games (everything else we can just recompile). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4245 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -43,7 +43,7 @@ public class NodeObject extends DObject
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* <code>clients</code> set. The set will not change until the event is
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* actually propagated through the system.
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*/
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public void addToClients (DSet.Entry elem)
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public void addToClients (ClientInfo elem)
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{
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requestEntryAdd(CLIENTS, clients, elem);
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}
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@@ -63,7 +63,7 @@ public class NodeObject extends DObject
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* <code>clients</code> set. The set will not change until the event is
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* actually propagated through the system.
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*/
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public void updateClients (DSet.Entry elem)
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public void updateClients (ClientInfo elem)
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{
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requestEntryUpdate(CLIENTS, clients, elem);
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}
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