The first great Three Rings renaming. Cocktail changed to Narya, Cher
changed to Presents and Party changed to Crowd. Whee! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@431 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameController.java,v 1.5 2001/10/11 03:12:38 mdb Exp $
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// $Id: GameController.java,v 1.6 2001/10/11 04:07:51 mdb Exp $
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package com.threerings.parlor.client;
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@@ -7,11 +7,11 @@ import java.awt.event.ActionEvent;
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import com.samskivert.swing.Controller;
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import com.threerings.cocktail.cher.dobj.*;
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import com.threerings.cocktail.party.client.PlaceController;
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import com.threerings.cocktail.party.data.PlaceConfig;
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import com.threerings.cocktail.party.data.PlaceObject;
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import com.threerings.cocktail.party.util.PartyContext;
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import com.threerings.presents.dobj.*;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.data.GameConfig;
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@@ -42,7 +42,7 @@ public abstract class GameController
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* @param config the configuration of the game we are intended to
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* control.
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*/
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public void init (PartyContext ctx, PlaceConfig config)
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public void init (CrowdContext ctx, PlaceConfig config)
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{
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// cast our references before we call super.init() so that when
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// super.init() calls createPlaceView(), we have our casted
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