Created ServerCommunicator which does all I/O using the ConnectionManager's
polled socket system. This much more cleanly and efficiently integrates peer (and other server to server) connections into the normal server I/O framework and should also eliminate for good the annoying server hangs that result when our old blocking client I/O threads got their pants wedged. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5510 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -28,6 +28,9 @@ import com.threerings.io.SimpleStreamableObject;
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*/
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public abstract class Message extends SimpleStreamableObject
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{
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/** A timestamp indicating when this message was received from the network. */
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public transient long received;
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/**
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* Sets the message transport parameters. For messages received over the network, these
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* describe the mode of transport over which the message was received. When sending messages,
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