A whirlwind of whirled updates. Moving from scene to scene seems to mostly

work now. Scene activation is implemented. Some tests are written.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@242 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-08-14 06:51:07 +00:00
parent 5f0e2e2570
commit 89293034c8
13 changed files with 525 additions and 25 deletions
@@ -1,5 +1,5 @@
//
// $Id: SceneRegistry.java,v 1.1 2001/08/11 04:09:50 mdb Exp $
// $Id: SceneRegistry.java,v 1.2 2001/08/14 06:51:07 mdb Exp $
package com.threerings.whirled.server;
@@ -44,6 +44,7 @@ public class SceneRegistry
// we'll use this to do database stuff
_invoker = new Invoker();
_invoker.start();
}
/**
@@ -91,6 +92,8 @@ public class SceneRegistry
return;
}
Log.info("Resolving scene [id=" + sceneId + "].");
// otherwise we've got to resolve the scene and call them back
// later; we can manipulate the penders table with impunity here
// because we only do so on the dobjmgr thread
@@ -113,6 +116,8 @@ public class SceneRegistry
// keywords...
final int fsceneId = sceneId;
Log.info("Invoking scene repository [id=" + sceneId + "].");
// then we queue up an execution unit that'll load the scene
// and initialize it and all that
_invoker.postUnit(new Invoker.Unit() {
@@ -120,7 +125,7 @@ public class SceneRegistry
public boolean invoke ()
{
try {
_scene = _screp.getScene(fsceneId);
_scene = _screp.loadScene(fsceneId);
} catch (Exception e) {
_cause = e;
}