Added gameWillEnd(), and GameObject.winners that details the winners of
the game, as assigned by GameManager.assignWinners() when the game ends. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1853 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameObject.java,v 1.11 2002/10/16 00:19:23 shaper Exp $
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// $Id: GameObject.java,v 1.12 2002/10/27 23:54:32 shaper Exp $
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package com.threerings.parlor.game;
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@@ -32,6 +32,9 @@ public class GameObject extends PlaceObject
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/** The field name of the <code>players</code> field. */
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public static final String PLAYERS = "players";
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/** The field name of the <code>winners</code> field. */
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public static final String WINNERS = "winners";
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/** The field name of the <code>roundId</code> field. */
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public static final String ROUND_ID = "roundId";
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@@ -64,6 +67,10 @@ public class GameObject extends PlaceObject
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/** The usernames of the players involved in this game. */
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public String[] players;
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/** Whether each player in the game is a winner, or <code>null</code>
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* if the game is not yet over. */
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public boolean[] winners;
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/** The unique round identifier for the current round. */
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public int roundId;
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@@ -187,6 +194,34 @@ public class GameObject extends PlaceObject
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requestElementUpdate(PLAYERS, value, index);
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}
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/**
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* Requests that the <code>winners</code> field be set to the specified
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* value. The local value will be updated immediately and an event
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* will be propagated through the system to notify all listeners that
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* the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setWinners (boolean[] winners)
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{
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this.winners = winners;
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requestAttributeChange(WINNERS, winners);
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}
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/**
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* Requests that the <code>index</code>th element of
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* <code>winners</code> field be set to the specified value. The local
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* value will be updated immediately and an event will be propagated
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* through the system to notify all listeners that the attribute did
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* change. Proxied copies of this object (on clients) will apply the
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* value change when they received the attribute changed notification.
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*/
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public void setWinnersAt (boolean value, int index)
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{
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this.winners[index] = value;
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requestElementUpdate(WINNERS, new Boolean(value), index);
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}
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/**
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* Requests that the <code>roundId</code> field be set to the specified
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* value. The local value will be updated immediately and an event
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