Changed the way shadow layers will be handled because we only have a list of
components when creating our character and we need to be able to determine which shadow layers are needed from the set of active components. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3739 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -46,10 +46,6 @@ public class CompositedActionFrames
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public ActionFrames frames;
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public ActionFrames shadowFrames;
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public ActionFrames cropFrames;
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public String toString () {
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return ccomp + ":" + frames;
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}
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