Changed the way shadow layers will be handled because we only have a list of

components when creating our character and we need to be able to determine
which shadow layers are needed from the set of active components.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3739 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-10-20 18:10:03 +00:00
parent 18833d7eb7
commit 882868abb4
3 changed files with 37 additions and 31 deletions
@@ -46,10 +46,6 @@ public class CompositedActionFrames
public ActionFrames frames;
public ActionFrames shadowFrames;
public ActionFrames cropFrames;
public String toString () {
return ccomp + ":" + frames;
}