Extracted tile code from MISO and moved it into it's own package in media
because it's general purpose. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@273 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,12 +1,12 @@
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//
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// $Id: CharacterSprite.java,v 1.6 2001/08/15 22:06:21 shaper Exp $
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// $Id: CharacterSprite.java,v 1.7 2001/08/16 23:14:21 mdb Exp $
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package com.threerings.miso.scene;
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import com.threerings.media.sprite.*;
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import com.threerings.media.tile.Tile;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.Traverser;
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/**
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* An <code>AmbulatorySprite</code> is a sprite that can face in one of
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