Card game services.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3133 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: CardGameManager.java,v 1.1 2004/10/13 02:03:26 andrzej Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.card.server;
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import com.threerings.parlor.card.Log;
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import com.threerings.parlor.card.data.CardCodes;
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import com.threerings.parlor.card.data.Deck;
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import com.threerings.parlor.card.data.Hand;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.presents.dobj.MessageEvent;
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/**
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* A manager class for card games. Handles common functions like dealing hands
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* of cards to all players.
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*/
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public class CardGameManager extends GameManager
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implements CardCodes
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{
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/**
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* Deals a hand of cards to each player from the specified
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* Deck.
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*
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* @param deck the deck from which to deal
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* @param size the size of the hands to deal
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* @return the array of hands dealt to each player, or null if
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* the deal was canceled because the deck did not contain enough
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* cards
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*/
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public Hand[] dealHands(Deck deck, int size)
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{
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if(deck.cards.size() < size * _playerCount)
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{
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return null;
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}
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else
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{
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Hand[] hands = new Hand[_playerCount];
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for(int i=0;i<_playerCount;i++)
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{
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_omgr.postEvent(
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new MessageEvent(
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_playerOids[i],
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TAKE_HAND,
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new Object[] { hands[i] = deck.dealHand(size) }
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)
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);
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}
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return hands;
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}
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}
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}
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