Modified tick() order to prevent unhappy business if a sprite removes

itself in tick().


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1721 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-09-20 02:12:33 +00:00
parent 639a4baaea
commit 7e45b58f50
@@ -1,5 +1,5 @@
//
// $Id: SpriteManager.java,v 1.35 2002/07/02 23:15:53 shaper Exp $
// $Id: SpriteManager.java,v 1.36 2002/09/20 02:12:33 mdb Exp $
package com.threerings.media.sprite;
@@ -242,8 +242,10 @@ public class SpriteManager
*/
protected void tickSprites (long tickStamp)
{
// we tick sprites in reverse order so as not to freak out if a
// sprite is removed as a result of our calling tick() on it
int size = _sprites.size();
for (int ii = 0; ii < size; ii++) {
for (int ii = size-1; ii >= 0; ii++) {
Sprite sprite = (Sprite)_sprites.get(ii);
sprite.tick(tickStamp);
}