Modified tick() order to prevent unhappy business if a sprite removes
itself in tick(). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1721 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: SpriteManager.java,v 1.35 2002/07/02 23:15:53 shaper Exp $
|
||||
// $Id: SpriteManager.java,v 1.36 2002/09/20 02:12:33 mdb Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
@@ -242,8 +242,10 @@ public class SpriteManager
|
||||
*/
|
||||
protected void tickSprites (long tickStamp)
|
||||
{
|
||||
// we tick sprites in reverse order so as not to freak out if a
|
||||
// sprite is removed as a result of our calling tick() on it
|
||||
int size = _sprites.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
for (int ii = size-1; ii >= 0; ii++) {
|
||||
Sprite sprite = (Sprite)_sprites.get(ii);
|
||||
sprite.tick(tickStamp);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user