Modified animation manager to provide a timestamp with every tick.
Modified sprite and path code to make use of these timestamps to determine a sprite's progress along the path. Abstracted the path stuff so that paths other than line segment paths can be cleanly implemented. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@337 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SpriteManager.java,v 1.12 2001/09/07 23:01:53 shaper Exp $
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// $Id: SpriteManager.java,v 1.13 2001/09/13 19:10:26 mdb Exp $
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package com.threerings.media.sprite;
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@@ -154,10 +154,10 @@ public class SpriteManager
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* queue by the {@link AnimationManager}. Handles moving about of
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* sprites and reporting of sprite collisions.
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*/
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public void tick ()
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public void tick (long timestamp)
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{
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// tick all sprites
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tickSprites();
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tickSprites(timestamp);
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// re-sort the sprite list to account for potential new positions
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sortSprites();
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@@ -179,12 +179,12 @@ public class SpriteManager
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* chance to move themselves about, change their display image,
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* and so forth.
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*/
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protected void tickSprites ()
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protected void tickSprites (long timestamp)
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{
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int size = _sprites.size();
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for (int ii = 0; ii < size; ii++) {
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Sprite sprite = (Sprite)_sprites.get(ii);
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sprite.tick();
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sprite.tick(timestamp);
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}
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}
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