Revamped the basic Presents client to support attempts to connect to the server

on multiple ports, falling back from one to the next as appropriate.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4158 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2006-05-30 22:12:15 +00:00
parent a3dfc741c6
commit 77adfc15ec
18 changed files with 128 additions and 112 deletions
@@ -42,9 +42,9 @@ import com.threerings.presents.net.PongResponse;
*/
public class Client
{
/** The default port on which the server listens for client
/** The default ports on which the server listens for client
* connections. */
public static final int DEFAULT_SERVER_PORT = 47624;
public static final int[] DEFAULT_SERVER_PORTS = { 47624 };
/**
* Constructs a client object with the supplied credentials and
@@ -115,15 +115,15 @@ public class Client
}
/**
* Configures the client to communicate with the server on the
* supplied hostname/port combination.
* Configures the client to communicate with the server on the supplied
* hostname and set of ports (which will be tried in succession).
*
* @see #logon
*/
public void setServer (String hostname, int port)
public void setServer (String hostname, int[] ports)
{
_hostname = hostname;
_port = port;
_ports = ports;
}
/**
@@ -148,9 +148,9 @@ public class Client
* Returns the port on which this client is currently configured to
* connect to the server.
*/
public int getPort ()
public int[] getPorts ()
{
return _port;
return _ports;
}
/**
@@ -519,6 +519,19 @@ public class Client
}
}
/**
* Called by the {@link Communicator} if it is experiencing trouble logging
* on but is still trying fallback strategies.
*/
protected void reportLogonTribulations (final LogonException cause)
{
_runQueue.postRunnable(new Runnable() {
public void run () {
notifyObservers(CLIENT_FAILED_TO_LOGON, cause);
}
});
}
/**
* Called by the invocation director when it successfully subscribes
* to the client object immediately following logon.
@@ -731,8 +744,8 @@ public class Client
/** The game server host. */
protected String _hostname;
/** The port on which we connect to the game server. */
protected int _port;
/** The ports on which we connect to the game server. */
protected int[] _ports;
/** Our list of client observers. */
protected ObserverList _observers =