Bureaucracy
* Fixed signature of Receiver methods * Implemented create/destroy mechanism and bootstrap request in BureauDirector * Added BureauContext class to expose bureau information on top of usual presents stuff * Added BureauContext implementation in BureauClient * Added code to kick off the director when the client logs on * Added credentials for a bureau logon, which is just a token passed to command line launcher * Added concept of bureau types to distinguish between executable and command line arguments; includes interface BureauRegistry.Launcher * Implemented backend for the registry git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5027 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -29,16 +29,25 @@ public class AgentObject extends DObject
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/** The field name of the <code>bureauId</code> field. */
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public static final String BUREAU_ID = "bureauId";
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/** The field name of the <code>bureauType</code> field. */
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public static final String BUREAU_TYPE = "bureauType";
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/** The field name of the <code>agentCode</code> field. */
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public static final String AGENT_CODE = "agentCode";
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/** The field name of the <code>startConfirmed</code> field. */
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public static final String START_CONFIRMED = "startConfirmed";
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// AUTO-GENERATED: FIELDS END
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/** The id of the bureau the agent is running in. This is normally a unique id corresponding
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* to the game or item that requires some server-side processing. */
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public String bureauId;
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/** The type of bureau that the agent is running in. This is normally derived from the kind
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* of media that the game or item has specified for its code and determines the method of
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* launching the bureau when the first agent is requested. */
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public String bureauType;
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/** The location of the code for the agent. This could be a URL to an action script file or
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* some other description that the bureau can use to load and execute the agent's code. */
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public String agentCode;
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public boolean startConfirmed;
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// AUTO-GENERATED: METHODS START
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/**
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@@ -57,6 +66,22 @@ public class AgentObject extends DObject
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this.bureauId = value;
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}
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/**
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* Requests that the <code>bureauType</code> field be set to the
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* specified value. The local value will be updated immediately and an
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* event will be propagated through the system to notify all listeners
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* that the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setBureauType (String value)
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{
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String ovalue = this.bureauType;
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requestAttributeChange(
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BUREAU_TYPE, value, ovalue);
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this.bureauType = value;
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}
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/**
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* Requests that the <code>agentCode</code> field be set to the
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* specified value. The local value will be updated immediately and an
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@@ -72,21 +97,5 @@ public class AgentObject extends DObject
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AGENT_CODE, value, ovalue);
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this.agentCode = value;
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}
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/**
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* Requests that the <code>startConfirmed</code> field be set to the
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* specified value. The local value will be updated immediately and an
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* event will be propagated through the system to notify all listeners
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* that the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setStartConfirmed (boolean value)
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{
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boolean ovalue = this.startConfirmed;
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requestAttributeChange(
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START_CONFIRMED, Boolean.valueOf(value), Boolean.valueOf(ovalue));
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this.startConfirmed = value;
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}
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// AUTO-GENERATED: METHODS END
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}
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@@ -0,0 +1,38 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.data;
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import com.threerings.presents.net.Credentials;
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import com.threerings.util.Name;
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public class BureauCredentials extends Credentials
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{
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/**
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* The token to pass to the server when logging in. This is usually just passed to the bureau
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* on the command line to guard against outside connections being established. */
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public String sessionToken;
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public BureauCredentials ()
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{
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super(new Name("$$$BUREAU$$$"));
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}
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}
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