Allow a player to be replaced in an in-play game; properly handle the case
in a turn-based game where the turn holder is replaced and update the turnHolder field in a way that doesn't cause the client to think that the turn changed. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3667 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -270,6 +270,36 @@ public class GameManager extends PlaceManager
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replaces the player at the specified index and calls {@link
|
||||||
|
* #playerWasReplaced} to let derived classes and delegates know
|
||||||
|
* what's going on.
|
||||||
|
*/
|
||||||
|
public void replacePlayer (final int pidx, final Name player)
|
||||||
|
{
|
||||||
|
final Name oplayer = _gameobj.players[pidx];
|
||||||
|
_gameobj.setPlayersAt(player, pidx);
|
||||||
|
|
||||||
|
// allow derived classes to respond
|
||||||
|
playerWasReplaced(pidx, oplayer, player);
|
||||||
|
|
||||||
|
// notify our delegates
|
||||||
|
applyToDelegates(new DelegateOp() {
|
||||||
|
public void apply (PlaceManagerDelegate delegate) {
|
||||||
|
((GameManagerDelegate)delegate).playerWasReplaced(
|
||||||
|
pidx, oplayer, player);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player has been replaced via a call to {@link
|
||||||
|
* #replacePlayer}.
|
||||||
|
*/
|
||||||
|
protected void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the user object for the player with the specified index or
|
* Returns the user object for the player with the specified index or
|
||||||
* null if the player at that index is not online.
|
* null if the player at that index is not online.
|
||||||
|
|||||||
@@ -21,6 +21,8 @@
|
|||||||
|
|
||||||
package com.threerings.parlor.game.server;
|
package com.threerings.parlor.game.server;
|
||||||
|
|
||||||
|
import com.threerings.util.Name;
|
||||||
|
|
||||||
import com.threerings.crowd.server.PlaceManagerDelegate;
|
import com.threerings.crowd.server.PlaceManagerDelegate;
|
||||||
|
|
||||||
import com.threerings.parlor.game.data.GameAI;
|
import com.threerings.parlor.game.data.GameAI;
|
||||||
@@ -54,6 +56,14 @@ public class GameManagerDelegate extends PlaceManagerDelegate
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player in the game has been replaced by a call to
|
||||||
|
* {@link GameManager#replacePlayer}.
|
||||||
|
*/
|
||||||
|
public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called by the manager when we should do some AI. Only called while
|
* Called by the manager when we should do some AI. Only called while
|
||||||
* the game is IN_PLAY.
|
* the game is IN_PLAY.
|
||||||
|
|||||||
@@ -117,7 +117,18 @@ public class TurnGameControllerDelegate extends GameControllerDelegate
|
|||||||
{
|
{
|
||||||
// handle turn changes
|
// handle turn changes
|
||||||
if (event.getName().equals(_thfield)) {
|
if (event.getName().equals(_thfield)) {
|
||||||
_tgctrl.turnDidChange((Name)event.getValue());
|
Name name = (Name)event.getValue();
|
||||||
|
Name oname = (Name)event.getOldValue();
|
||||||
|
if (TurnGameObject.TURN_HOLDER_REPLACED.equals(name) ||
|
||||||
|
TurnGameObject.TURN_HOLDER_REPLACED.equals(oname)) {
|
||||||
|
// small hackery: ignore the turn holder being set to
|
||||||
|
// TURN_HOLDER_REPLACED as it means that we're replacing
|
||||||
|
// the current turn holder rather than switching turns;
|
||||||
|
// also ignore the new turn holder when we switch from THR
|
||||||
|
// to a real name again
|
||||||
|
} else {
|
||||||
|
_tgctrl.turnDidChange(name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -31,6 +31,12 @@ import com.threerings.parlor.game.data.GameObject;
|
|||||||
*/
|
*/
|
||||||
public interface TurnGameObject
|
public interface TurnGameObject
|
||||||
{
|
{
|
||||||
|
/** A special value used to communicate to the client that the current
|
||||||
|
* turn holder was replaced (perhaps due to disconnection or departure
|
||||||
|
* and being replaced by an AI). */
|
||||||
|
public static final Name TURN_HOLDER_REPLACED =
|
||||||
|
new Name("__TURN_HOLDER_REPLACED__");
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the distributed object field name of the
|
* Returns the distributed object field name of the
|
||||||
* <code>turnHolder</code> field in the object that implements this
|
* <code>turnHolder</code> field in the object that implements this
|
||||||
|
|||||||
@@ -158,6 +158,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
|||||||
_turnGame = (TurnGameObject)plobj;
|
_turnGame = (TurnGameObject)plobj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// documentation inherited
|
||||||
|
public void playerWasReplaced (int pidx, Name oplayer, Name nplayer)
|
||||||
|
{
|
||||||
|
// we need to update the turn holder if the current turn holder
|
||||||
|
// was the player that was replaced and we need to do so in a way
|
||||||
|
// that doesn't make everyone think that the turn just changed
|
||||||
|
if (oplayer != null && oplayer.equals(_turnGame.getTurnHolder())) {
|
||||||
|
// small hackery: this will indicate to the client that we are
|
||||||
|
// replacing the turn holder rather than changing the turn
|
||||||
|
_turnGame.setTurnHolder(TurnGameObject.TURN_HOLDER_REPLACED);
|
||||||
|
_turnGame.setTurnHolder(nplayer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This should be called from {@link GameManager#gameDidStart} to let
|
* This should be called from {@link GameManager#gameDidStart} to let
|
||||||
* the turn delegate perform start of game processing.
|
* the turn delegate perform start of game processing.
|
||||||
|
|||||||
Reference in New Issue
Block a user