Allow a player to be replaced in an in-play game; properly handle the case
in a turn-based game where the turn holder is replaced and update the turnHolder field in a way that doesn't cause the client to think that the turn changed. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3667 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -270,6 +270,36 @@ public class GameManager extends PlaceManager
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{
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}
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/**
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* Replaces the player at the specified index and calls {@link
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* #playerWasReplaced} to let derived classes and delegates know
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* what's going on.
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*/
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public void replacePlayer (final int pidx, final Name player)
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{
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final Name oplayer = _gameobj.players[pidx];
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_gameobj.setPlayersAt(player, pidx);
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// allow derived classes to respond
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playerWasReplaced(pidx, oplayer, player);
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// notify our delegates
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applyToDelegates(new DelegateOp() {
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public void apply (PlaceManagerDelegate delegate) {
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((GameManagerDelegate)delegate).playerWasReplaced(
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pidx, oplayer, player);
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}
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});
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}
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/**
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* Called when a player has been replaced via a call to {@link
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* #replacePlayer}.
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*/
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protected void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
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{
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}
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/**
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* Returns the user object for the player with the specified index or
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* null if the player at that index is not online.
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@@ -21,6 +21,8 @@
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package com.threerings.parlor.game.server;
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import com.threerings.util.Name;
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import com.threerings.crowd.server.PlaceManagerDelegate;
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import com.threerings.parlor.game.data.GameAI;
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@@ -54,6 +56,14 @@ public class GameManagerDelegate extends PlaceManagerDelegate
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{
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}
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/**
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* Called when a player in the game has been replaced by a call to
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* {@link GameManager#replacePlayer}.
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*/
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public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
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{
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}
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/**
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* Called by the manager when we should do some AI. Only called while
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* the game is IN_PLAY.
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@@ -117,7 +117,18 @@ public class TurnGameControllerDelegate extends GameControllerDelegate
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{
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// handle turn changes
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if (event.getName().equals(_thfield)) {
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_tgctrl.turnDidChange((Name)event.getValue());
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Name name = (Name)event.getValue();
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Name oname = (Name)event.getOldValue();
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if (TurnGameObject.TURN_HOLDER_REPLACED.equals(name) ||
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TurnGameObject.TURN_HOLDER_REPLACED.equals(oname)) {
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// small hackery: ignore the turn holder being set to
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// TURN_HOLDER_REPLACED as it means that we're replacing
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// the current turn holder rather than switching turns;
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// also ignore the new turn holder when we switch from THR
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// to a real name again
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} else {
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_tgctrl.turnDidChange(name);
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}
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}
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}
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@@ -31,6 +31,12 @@ import com.threerings.parlor.game.data.GameObject;
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*/
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public interface TurnGameObject
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{
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/** A special value used to communicate to the client that the current
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* turn holder was replaced (perhaps due to disconnection or departure
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* and being replaced by an AI). */
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public static final Name TURN_HOLDER_REPLACED =
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new Name("__TURN_HOLDER_REPLACED__");
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/**
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* Returns the distributed object field name of the
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* <code>turnHolder</code> field in the object that implements this
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@@ -158,6 +158,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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_turnGame = (TurnGameObject)plobj;
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}
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// documentation inherited
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public void playerWasReplaced (int pidx, Name oplayer, Name nplayer)
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{
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// we need to update the turn holder if the current turn holder
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// was the player that was replaced and we need to do so in a way
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// that doesn't make everyone think that the turn just changed
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if (oplayer != null && oplayer.equals(_turnGame.getTurnHolder())) {
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// small hackery: this will indicate to the client that we are
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// replacing the turn holder rather than changing the turn
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_turnGame.setTurnHolder(TurnGameObject.TURN_HOLDER_REPLACED);
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_turnGame.setTurnHolder(nplayer);
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}
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}
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/**
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* This should be called from {@link GameManager#gameDidStart} to let
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* the turn delegate perform start of game processing.
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