From 7304609bc283148e16187791a64113cb70bfd3a6 Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Tue, 27 Nov 2001 08:42:24 +0000 Subject: [PATCH] Need to set the action sequence on our character sprite before using it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@646 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/cast/builder/SpritePanel.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/java/com/threerings/cast/builder/SpritePanel.java b/src/java/com/threerings/cast/builder/SpritePanel.java index b83c8e2db..3ade4e021 100644 --- a/src/java/com/threerings/cast/builder/SpritePanel.java +++ b/src/java/com/threerings/cast/builder/SpritePanel.java @@ -1,5 +1,5 @@ // -// $Id: SpritePanel.java,v 1.4 2001/11/27 08:09:35 mdb Exp $ +// $Id: SpritePanel.java,v 1.5 2001/11/27 08:42:24 mdb Exp $ package com.threerings.cast.builder; @@ -94,8 +94,9 @@ public class SpritePanel */ protected void setSprite (CharacterSprite sprite) { + sprite.setActionSequence(StandardActions.WALKING); + sprite.setOrientation(Sprite.DIR_SOUTHWEST); _sprite = sprite; - _sprite.setOrientation(Sprite.DIR_SOUTHWEST); centerSprite(); repaint(); } @@ -114,7 +115,7 @@ public class SpritePanel } /** The sprite displayed by the panel. */ - protected Sprite _sprite; + protected CharacterSprite _sprite; /** The animation manager. */ protected AnimationManager _animmgr;