Death, taxes and refactoring: seriously revamped the low-level media code
to handle scrolling in a much cleaner and happier way. There's now a VirtualMediaPanel which operates in virtual coordinates and can be made to "view" any location in those virtual coordinates. By changing the view, the view can be scrolled and the view can be made to center on a pathable (generally a sprite) which will cause it to scroll around as the pathable moves around in the virtual coordinate space. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1475 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: FrameManager.java,v 1.10 2002/06/11 00:52:37 mdb Exp $
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// $Id: FrameManager.java,v 1.11 2002/06/18 22:25:33 mdb Exp $
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package com.threerings.media;
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@@ -511,8 +511,12 @@ public class FrameManager
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}
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try {
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// render this participant
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_g.setClip(_bounds);
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// render this participant; we don't set the clip because
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// frame participants are expected to handle clipping
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// themselves; otherwise we might pointlessly set the clip
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// here, creating a few Rectangle objects in the process,
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// only to have the frame participant immediately set the
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// clip to something more sensible
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_g.translate(_bounds.x, _bounds.y);
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pcomp.paint(_g);
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_g.translate(-_bounds.x, -_bounds.y);
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