Cleaned up XML parsing to store temporary info more cleanly. Initial
work on scene group parser. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@271 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: XMLSceneParser.java,v 1.12 2001/08/16 18:05:17 shaper Exp $
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// $Id: XMLSceneParser.java,v 1.13 2001/08/16 20:14:06 shaper Exp $
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package com.threerings.miso.scene.xml;
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@@ -36,14 +36,14 @@ public class XMLSceneParser extends DefaultHandler
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{
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_tag = qName;
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if (_tag.equals("layer")) {
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_scLnum = getInt(attributes.getValue("lnum"));
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_info.lnum = getInt(attributes.getValue("lnum"));
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} else if (_tag.equals("row")) {
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_scRownum = getInt(attributes.getValue("rownum"));
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_info.rownum = getInt(attributes.getValue("rownum"));
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// get the column start value if present
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String strcs = attributes.getValue("colstart");
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if (strcs != null) _scColstart = getInt(strcs);
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if (strcs != null) _info.colstart = getInt(strcs);
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}
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}
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@@ -54,7 +54,7 @@ public class XMLSceneParser extends DefaultHandler
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// with saving off element values for use when we construct
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// the scene object.
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if (qName.equals("name")) {
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_scName = _chars.toString().trim();
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_info.name = _chars.toString().trim();
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} else if (qName.equals("version")) {
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int version = getInt(_chars.toString());
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@@ -68,30 +68,26 @@ public class XMLSceneParser extends DefaultHandler
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} else if (qName.equals("locations")) {
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int vals[] = StringUtil.parseIntArray(_chars.toString());
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_scLocations = toLocationsList(vals);
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_info.locations = toLocationsList(vals);
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} else if (qName.equals("cluster")) {
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int vals[] = StringUtil.parseIntArray(_chars.toString());
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_scClusters.add(toCluster(_scLocations, vals));
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_info.clusters.add(toCluster(_info.locations, vals));
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} else if (qName.equals("portals")) {
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String vals[] = StringUtil.parseStringArray(_chars.toString());
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_scPortals = toPortalList(_scLocations, vals);
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_info.portals = toPortalList(_info.locations, vals);
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} else if (qName.equals("row")) {
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if (_scLnum == MisoScene.LAYER_BASE) {
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readRowData(_chars.toString());
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if (_info.lnum == MisoScene.LAYER_BASE) {
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readRowData(_info, _chars.toString());
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} else {
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readSparseRowData(_chars.toString());
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readSparseRowData(_info, _chars.toString());
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}
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} else if (qName.equals("scene")) {
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// construct the scene object on tag close
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_scene = new MisoScene(
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_tilemgr, _scName, _scLocations, _scClusters,
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_scPortals, _scTiles);
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Log.info("Constructed parsed scene [scene=" + _scene + "].");
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_info.constructScene(_tilemgr);
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}
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// note that we're not within a tag to avoid considering any
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@@ -112,12 +108,12 @@ public class XMLSceneParser extends DefaultHandler
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/**
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* Given a string of comma-delimited tuples as (tileset id, tile
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* id), populate the <code>_scTiles</code> tile array with tiles
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* to suit.
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* id), populate the scene info tile array with tiles to suit.
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*
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* @param info the scene info.
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* @param data the tile data.
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*/
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protected void readRowData (String data)
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protected void readRowData (SceneInfo info, String data)
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{
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int[] vals = StringUtil.parseIntArray(data);
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@@ -126,7 +122,7 @@ public class XMLSceneParser extends DefaultHandler
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if (vals.length != validLen) {
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Log.warning(
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"Invalid number of tiles in full row data set, skipping set " +
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"[rownum=" + _scRownum + ", len=" + vals.length +
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"[rownum=" + info.rownum + ", len=" + vals.length +
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", valid_len=" + validLen + ", data=" + data + "].");
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return;
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}
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@@ -134,21 +130,22 @@ public class XMLSceneParser extends DefaultHandler
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// create the tile objects in the tile array
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for (int xx = 0; xx < vals.length; xx += 2) {
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Tile tile = _tilemgr.getTile(vals[xx], vals[xx + 1]);
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_scTiles[xx / 2][_scRownum][_scLnum] = tile;
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info.tiles[xx / 2][info.rownum][info.lnum] = tile;
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}
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}
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/**
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* Given a string of comma-delimited tuples as (tileset id, tile
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* id) and having previously set up the <code>_scRownum</code> and
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* <code>_scColstart</code> member data by retrieving the
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* attribute values when the <code>row</code> element tag was
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* noted, this method then proceeds to populate the
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* <code>_scTiles</code> tile array with tiles to suit.
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* id) and having previously set up the scene info object's
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* <code>rownum</code> and <code>colstart</code> member data by
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* retrieving the attribute values when the <code>row</code>
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* element tag was noted, this method then proceeds to populate
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* the info object's tile array with tiles to suit.
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*
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* @param info the scene info.
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* @param data the tile data.
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*/
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protected void readSparseRowData (String data)
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protected void readSparseRowData (SceneInfo info, String data)
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{
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int[] vals = StringUtil.parseIntArray(data);
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@@ -156,7 +153,7 @@ public class XMLSceneParser extends DefaultHandler
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if ((vals.length % 2) == 1) {
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Log.warning(
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"Odd number of tiles in sparse row data set, skipping set " +
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"[rownum=" + _scRownum + ", colstart=" + _scColstart +
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"[rownum=" + info.rownum + ", colstart=" + info.colstart +
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", len=" + vals.length + "].");
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return;
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}
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@@ -164,7 +161,8 @@ public class XMLSceneParser extends DefaultHandler
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// create the tile objects in the tile array
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for (int xx = 0; xx < vals.length; xx += 2) {
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Tile tile = _tilemgr.getTile(vals[xx], vals[xx + 1]);
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_scTiles[_scColstart + (xx / 2)][_scRownum][_scLnum] = tile;
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int xidx = info.colstart + (xx / 2);
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info.tiles[xidx][info.rownum][info.lnum] = tile;
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}
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}
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@@ -269,12 +267,7 @@ public class XMLSceneParser extends DefaultHandler
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protected void init ()
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{
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_chars = new StringBuffer();
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_scene = null;
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int width = MisoScene.TILE_WIDTH, height = MisoScene.TILE_HEIGHT;
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_scTiles = new Tile[width][height][MisoScene.NUM_LAYERS];
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_scLocations = null;
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_scPortals = null;
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_scClusters = new ArrayList();
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_info = new SceneInfo();
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}
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/**
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@@ -301,7 +294,7 @@ public class XMLSceneParser extends DefaultHandler
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XMLUtil.parse(this, bis);
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// return the final scene object
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return _scene;
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return _info.scene;
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} catch (ParserConfigurationException pce) {
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throw new IOException(pce.toString());
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@@ -317,16 +310,58 @@ public class XMLSceneParser extends DefaultHandler
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/** The XML element tag currently being processed. */
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protected String _tag;
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/** The scene object constructed as each scene file is read. */
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protected MisoScene _scene;
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/** The tile manager object for use in constructing scenes. */
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protected TileManager _tilemgr;
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/** Temporary storage of scene object values and data. */
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/** Temporary storage of character data while parsing. */
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protected StringBuffer _chars;
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protected String _scName;
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protected ArrayList _scLocations, _scPortals, _scClusters;
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protected Tile[][][] _scTiles;
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protected int _scLnum, _scRownum, _scColstart;
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/** Temporary storage of scene info while parsing. */
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protected SceneInfo _info;
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/**
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* A class to hold temporary information on a scene.
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*/
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class SceneInfo
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{
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/** The scene name. */
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public String name;
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/** The location list. */
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public ArrayList locations;
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/** The portal list. */
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public ArrayList portals;
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/** The cluster list. */
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public ArrayList clusters;
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/** The tile array. */
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public Tile[][][] tiles;
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/** The current layer number being processed. */
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public int lnum;
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/** The current row number being processed. */
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public int rownum;
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/** The column at which the current row data begins. */
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public int colstart;
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/** The scene object constructed once all scene info is parsed. */
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public MisoScene scene;
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public SceneInfo ()
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{
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int width = MisoScene.TILE_WIDTH, height = MisoScene.TILE_HEIGHT;
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tiles = new Tile[width][height][MisoScene.NUM_LAYERS];
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clusters = new ArrayList();
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}
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public void constructScene (TileManager tilemgr)
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{
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scene = new MisoScene(
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tilemgr, name, locations, clusters, portals, tiles);
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}
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}
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}
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