Moved sword spark animation here from there, and allowed specifying the

spark duration.  Spark is perhaps a bit of a misnomer as the animation is
really more of a specialized kind of explosion.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2000 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-11-27 01:37:14 +00:00
parent 2895b65909
commit 709e65f947
@@ -0,0 +1,198 @@
//
// $Id: SparkAnimation.java,v 1.1 2002/11/27 01:37:14 shaper Exp $
package com.threerings.media.animation;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.util.Arrays;
import com.threerings.media.animation.Animation;
import com.threerings.util.RandomUtil;
/**
* Displays a set of spark images originating from a specified position
* and flying outward in random directions, fading out as they go, for a
* specified period of time.
*/
public class SparkAnimation extends Animation
{
/**
* Constructs a spark animation with the supplied parameters.
*
* @param bounds the bounding rectangle for the animation.
* @param x the starting x-position for the sparks.
* @param y the starting y-position for the sparks.
* @param jog the maximum distance by which to "jog" the initial spark
* positions, or 0 if no jogging is desired.
* @param minxvel the minimum starting x-velocity of the sparks.
* @param minyvel the minimum starting y-velocity of the sparks.
* @param xvel the maximum x-velocity of the sparks.
* @param yvel the maximum y-velocity of the sparks.
* @param g the gravitational acceleration, or 0 if none is desired.
* @param images the spark images to be animated.
* @param delay the duration of the animation in milliseconds.
*/
public SparkAnimation (Rectangle bounds, int x, int y, int jog,
float minxvel, float minyvel,
float xvel, float yvel,
float g, Image[] images, long delay)
{
super(bounds);
// save things off
_ox = x;
_oy = y;
_g = g;
_images = images;
_delay = delay;
// initialize various things
_icount = images.length;
_xpos = new int[_icount];
_ypos = new int[_icount];
_sxvel = new float[_icount];
_syvel = new float[_icount];
for (int ii = 0; ii < _icount; ii++) {
// initialize spark position
int ajog = (jog == 0) ? 0 : RandomUtil.getInt(jog);
_xpos[ii] = x + ajog * getDirectionMult();
_ypos[ii] = y + ajog * getDirectionMult();
// choose a random x-axis velocity between the minimum and
// maximum passed in, and moving left or right at random
_sxvel[ii] = Math.max(RandomUtil.getFloat(xvel), minxvel) *
getDirectionMult();
// choose a random y-axis velocity between the minimum and
// maximum passed in. if there is any gravitational
// acceleration, make the y-axis velocity negative; else,
// choose to move up or down at random.
_syvel[ii] = (Math.max(RandomUtil.getFloat(yvel), minyvel)) *
((g != 0) ? -1.0f : getDirectionMult());
}
_alpha = 1.0f;
_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
}
protected int getDirectionMult ()
{
return (RandomUtil.getInt(2) == 0) ? -1 : 1;
}
// documentation inherited
public void fastForward (long timeDelta)
{
if (_start > 0) {
_start += timeDelta;
_end += timeDelta;
}
}
// documentation inherited
public void tick (long timestamp)
{
if (_start == 0) {
// initialize our starting time
_start = timestamp;
_end = _start + _delay;
}
// figure out the distance the chunks have travelled
long msecs = Math.max(timestamp - _start, 0);
// calculate the alpha level with which to render the chunks
float pctdone = msecs / (float)_delay;
_alpha = Math.max(0.1f, Math.min(1.0f, 1.0f - pctdone));
_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
// move all sparks and check whether any remain to be animated
for (int ii = 0; ii < _icount; ii++) {
// determine the travel distance
int xtrav = (int)(_sxvel[ii] * msecs);
int ytrav = (int)
((_syvel[ii] * msecs) + (0.5f * _g * (msecs * msecs)));
// update the position
_xpos[ii] = _ox + xtrav;
_ypos[ii] = _oy + ytrav;
}
// note whether we're finished
_finished = (timestamp >= _end);
// dirty ourselves
// TODO: only do this if at least one spark actually moved
invalidate();
}
// documentation inherited
public void paint (Graphics2D gfx)
{
Composite ocomp = gfx.getComposite();
// set the alpha composite to reflect the current fade-out
gfx.setComposite(_comp);
// draw all sparks
for (int ii = 0; ii < _icount; ii++) {
gfx.drawImage(_images[ii], _xpos[ii], _ypos[ii], null);
}
// restore the original composite
gfx.setComposite(ocomp);
}
// documentation inherited
protected void toString (StringBuffer buf)
{
super.toString(buf);
buf.append(", ox=").append(_ox);
buf.append(", oy=").append(_oy);
buf.append(", alpha=").append(_alpha);
}
/** The spark images we're animating. */
protected Image[] _images;
/** The number of images we're animating. */
protected int _icount;
/** The gravitational acceleration in pixels per millisecond. */
protected float _g;
/** The starting x-axis velocity of each chunk. */
protected float[] _sxvel;
/** The starting y-axis velocity of each chunk. */
protected float[] _syvel;
/** The current x-axis position of each spark. */
protected int[] _xpos;
/** The current y-axis position of each spark. */
protected int[] _ypos;
/** The starting spark position. */
protected int _ox, _oy;
/** The starting animation time. */
protected long _start;
/** The ending animation time. */
protected long _end;
/** The percent alpha with which to render the images. */
protected float _alpha;
/** The alpha composite with which to render the images. */
protected AlphaComposite _comp;
/** The duration of the spark animation in milliseconds. */
protected long _delay;
}