Allow the SceneFactory to be set after construction.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3368 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -67,7 +67,10 @@ public class SceneDirector extends BasicDirector
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* @param locdir the location director in use on the client, with
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* which the scene director will coordinate when changing location.
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* @param screp the entity from which the scene director will load
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* scene data from the local client scene storage.
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* scene data from the local client scene storage. This may be null
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* when the SceneDirector is constructed, but it should be
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* supplied via {@link #setSceneRepository} prior to really using
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* this director.
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* @param fact the factory that knows which derivation of {@link
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* Scene} to create for the current system.
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*/
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@@ -79,7 +82,7 @@ public class SceneDirector extends BasicDirector
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// we'll need these for later
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_ctx = ctx;
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_locdir = locdir;
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_screp = screp;
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setSceneRepository(screp);
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_fact = fact;
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// set ourselves up as a failure handler with the location
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@@ -91,6 +94,14 @@ public class SceneDirector extends BasicDirector
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new SceneDecoder(this));
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}
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/**
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* Set the scene repository.
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*/
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public void setSceneRepository (SceneRepository screp)
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{
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_screp = screp;
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}
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/**
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* Returns the display scene object associated with the scene we
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* currently occupy or null if we currently occupy no scene.
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