RandomUtil moved to samskivert library.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4188 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: CastUtil.java,v 1.11 2004/08/27 02:12:29 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -25,7 +25,7 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import com.samskivert.util.CollectionUtil;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.RandomUtil;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.ComponentClass;
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@@ -41,8 +41,6 @@ import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Properties;
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import com.samskivert.util.ObserverList;
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import com.jme.bounding.BoundingVolume;
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import com.jme.math.FastMath;
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import com.jme.math.Matrix4f;
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@@ -54,7 +52,8 @@ import com.jme.scene.Controller;
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import com.jme.scene.Node;
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import com.jme.scene.Spatial;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.ObserverList;
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import com.samskivert.util.RandomUtil;
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import com.threerings.jme.Log;
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@@ -1,5 +1,5 @@
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//
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// $Id: BobbleAnimation.java,v 1.8 2004/08/27 02:12:38 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -24,8 +24,8 @@ package com.threerings.media.animation;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import com.samskivert.util.RandomUtil;
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import com.threerings.media.image.Mirage;
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import com.threerings.util.RandomUtil;
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/**
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* An animation that bobbles an image around within a specific horizontal
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@@ -1,5 +1,5 @@
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//
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// $Id: ExplodeAnimation.java,v 1.16 2004/08/27 02:12:38 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -28,8 +28,8 @@ import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.RandomUtil;
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import com.threerings.media.image.Mirage;
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@@ -1,5 +1,5 @@
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//
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// $Id: RainAnimation.java,v 1.6 2004/08/27 02:12:38 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -25,7 +25,7 @@ import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.RandomUtil;
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/**
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* An animation that displays raindrops spattering across an image.
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@@ -27,7 +27,7 @@ import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.RandomUtil;
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import com.threerings.media.animation.Animation;
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import com.threerings.media.image.Mirage;
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@@ -33,12 +33,12 @@ import java.io.Serializable;
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import java.text.ParseException;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.Log;
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import com.threerings.resource.ResourceManager;
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import com.threerings.util.CompiledConfig;
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import com.threerings.util.RandomUtil;
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/**
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* A repository of image recoloration information. It was called the
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@@ -25,10 +25,9 @@ import java.util.Iterator;
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import java.util.LinkedList;
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import com.samskivert.util.Config;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.RunQueue;
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import com.threerings.util.RandomUtil;
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import com.threerings.media.Log;
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/**
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@@ -52,10 +52,10 @@ import com.samskivert.util.ConfigUtil;
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import com.samskivert.util.Interval;
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import com.samskivert.util.LRUHashMap;
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import com.samskivert.util.Queue;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.resource.ResourceManager;
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import com.threerings.util.RandomUtil;
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import com.threerings.media.Log;
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import com.threerings.media.MediaPrefs;
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@@ -24,7 +24,7 @@ package com.threerings.media.util;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.RandomUtil;
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import com.threerings.media.Log;
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@@ -21,7 +21,7 @@
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package com.threerings.media.util;
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import com.threerings.util.RandomUtil;
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import com.samskivert.util.RandomUtil;
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/**
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* Bobble a Pathable smoothly.
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@@ -26,10 +26,10 @@ import java.util.Arrays;
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import com.samskivert.util.ArrayUtil;
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import com.samskivert.util.Interval;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.Name;
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import com.threerings.util.RandomUtil;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.dobj.DObject;
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@@ -21,8 +21,8 @@
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package com.threerings.parlor.turn.server;
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import com.samskivert.util.RandomUtil;
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import com.threerings.util.Name;
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import com.threerings.util.RandomUtil;
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import com.threerings.crowd.data.PlaceObject;
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@@ -25,6 +25,7 @@ import java.util.Arrays;
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import com.samskivert.util.IntListUtil;
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import com.samskivert.util.Interval;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.presents.data.ClientObject;
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@@ -39,7 +40,6 @@ import com.threerings.parlor.game.server.GameManager;
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import com.threerings.util.MessageBundle;
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import com.threerings.util.Name;
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import com.threerings.util.RandomUtil;
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import com.threerings.puzzle.Log;
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import com.threerings.puzzle.data.Board;
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@@ -32,9 +32,9 @@ import javax.swing.event.ChangeListener;
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import com.samskivert.swing.Controller;
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import com.samskivert.swing.TGraphics2D;
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import com.samskivert.swing.util.SwingUtil;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.DirectionCodes;
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import com.threerings.util.RandomUtil;
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import com.threerings.media.tile.ObjectTile;
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import com.threerings.media.tile.Tile;
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@@ -10,10 +10,10 @@ import java.awt.Rectangle;
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import java.awt.event.MouseEvent;
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import com.samskivert.swing.Controller;
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import com.samskivert.util.RandomUtil;
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import com.threerings.media.util.PerformanceMonitor;
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import com.threerings.media.util.PerformanceObserver;
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import com.threerings.util.RandomUtil;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.CharacterManager;
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@@ -1,299 +0,0 @@
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//
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||||
// $Id$
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||||
//
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||||
// Narya library - tools for developing networked games
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||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import com.samskivert.util.IntListUtil;
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/**
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* Provides miscellaneous utility routines to simplify obtaining
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* useful random number values and to centralize seeding and proper
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* care and feeding of the pseudo-random number generator.
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*/
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public class RandomUtil
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{
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/** The random number generator used by the methods in this class. */
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public static final Random rand = new Random();
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/**
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* Returns a pseudorandom, uniformly distributed <code>int</code>
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* value between 0 (inclusive) and the specified value (exclusive).
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*
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* @param high the high value limiting the random number sought.
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*/
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public static int getInt (int high)
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{
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return rand.nextInt(high);
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}
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/**
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* Returns a pseudorandom, uniformly distributed <code>int</code>
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* value between <code>high</code> and <code>low</code>, exclusive of each.
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*/
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public static int getInt (int high, int low)
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{
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if (high - low - 1 <= 0) {
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throw new IllegalArgumentException(
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"Invalid range [high=" + high + ", low=" + low + "]");
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}
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return low + 1 + rand.nextInt(high - low - 1);
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}
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/**
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* Returns a pseudorandom, uniformly distributed float value between
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* 0.0 (inclusive) and the specified value (exclusive).
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*
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* @param high the high value limiting the random number sought.
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*/
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public static float getFloat (float high)
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{
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return rand.nextFloat() * high;
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}
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/**
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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*
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* @param weights an array of non-negative integers.
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* @return an index into the array, or -1 if the sum of the weights
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* is less than 1.
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*
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* For example, passing in {1, 0, 3, 4} will return
|
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
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* <tr><td>1</td><td>never</td></tr>
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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* <tr><td>3</td><td>half of the time</td></tr></table>
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*/
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public static int getWeightedIndex (int[] weights)
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{
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int sum = IntListUtil.sum(weights);
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if (sum < 1) {
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return -1;
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}
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int pick = getInt(sum);
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for (int ii=0, nn=weights.length; ii < nn; ii++) {
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pick -= weights[ii];
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if (pick < 0) {
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return ii;
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}
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}
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// Impossible!
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Log.logStackTrace(new Throwable());
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return 0;
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}
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|
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/**
|
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* Pick a random index from the array, weighted by the value of the
|
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* corresponding array element.
|
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*
|
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* @param weights an array of non-negative floats.
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* @return an index into the array, or -1 if the sum of the weights
|
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* is less than or equal to 0.0 or any individual element is negative.
|
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*
|
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* For example, passing in {0.2, 0.0, 0.6, 0.8} will return
|
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
|
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* <tr><td>1</td><td>never</td></tr>
|
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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* <tr><td>3</td><td>half of the time</td></tr></table>
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*/
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public static int getWeightedIndex (float[] weights)
|
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{
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float sum = 0.0f;
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for (int ii = 0; ii < weights.length; ii++) {
|
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if (weights[ii] < 0.0f) {
|
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return -1;
|
||||
}
|
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sum += weights[ii];
|
||||
}
|
||||
|
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if (sum <= 0.0) {
|
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return -1;
|
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}
|
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float pick = getFloat(sum);
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for (int ii=0, nn=weights.length; ii < nn; ii++) {
|
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pick -= weights[ii];
|
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if (pick < 0.0) {
|
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return ii;
|
||||
}
|
||||
}
|
||||
|
||||
// Impossible!
|
||||
Log.logStackTrace(new Throwable());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied array of values. Even
|
||||
* weight is given to all elements of the array.
|
||||
*
|
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* @return a randomly selected item or null if the array is null or of
|
||||
* length zero.
|
||||
*/
|
||||
public static <T> T pickRandom (T[] values)
|
||||
{
|
||||
return (values == null || values.length == 0) ? null :
|
||||
values[getInt(values.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied array of values, not
|
||||
* including the specified skip object as a possible selection
|
||||
* (equality with the skipped object is referential rather than via
|
||||
* {@link Object#equals}). The element to be skipped must exist in the
|
||||
* array exactly once. Even weight is given to all elements of the
|
||||
* array except the skipped element.
|
||||
*
|
||||
* @return a randomly selected item or null if the array is null, of
|
||||
* length zero or contains only the skip item.
|
||||
*/
|
||||
public static <T> T pickRandom (T[] values, T skip)
|
||||
{
|
||||
if (values == null || values.length < 2) {
|
||||
return null;
|
||||
}
|
||||
int index = getInt(values.length-1);
|
||||
for (int ii = 0; ii <= index; ii++) {
|
||||
if (values[ii] == skip) {
|
||||
index++;
|
||||
}
|
||||
}
|
||||
return (index >= values.length) ? null : values[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied {@link Collection}.
|
||||
*/
|
||||
public static <T> T pickRandom (Collection<T> values)
|
||||
{
|
||||
return pickRandom(values.iterator(), values.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied List
|
||||
*
|
||||
* @return a randomly selected item.
|
||||
*/
|
||||
public static <T> T pickRandom (List<T> values)
|
||||
{
|
||||
int size = values.size();
|
||||
if (size == 0) {
|
||||
throw new IllegalArgumentException(
|
||||
"Must have at least one element [size=" + size + "]");
|
||||
}
|
||||
return values.get(getInt(size));
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied List. The specified skip
|
||||
* object will be skipped when selecting a random value. The skipped
|
||||
* object must exist exactly once in the List.
|
||||
*
|
||||
* @return a randomly selected item.
|
||||
*/
|
||||
public static <T> T pickRandom (List<T> values, T skip)
|
||||
{
|
||||
return pickRandom(values, skip, rand);
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied List. The specified skip
|
||||
* object will be skipped when selecting a random value. The skipped
|
||||
* object must exist exactly once in the List.
|
||||
*
|
||||
* @return a randomly selected item.
|
||||
*/
|
||||
public static <T> T pickRandom (List<T> values, T skip, Random r)
|
||||
{
|
||||
int size = values.size();
|
||||
if (size < 2) {
|
||||
throw new IllegalArgumentException(
|
||||
"Must have at least two elements [size=" + size + "]");
|
||||
}
|
||||
|
||||
int pick = r.nextInt(size - 1);
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
T val = values.get(ii);
|
||||
if ((val != skip) && (pick-- == 0)) {
|
||||
return val;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied iterator (which must
|
||||
* iterate over exactly <code>count</code> objects.
|
||||
*
|
||||
* @return a randomly selected item.
|
||||
*
|
||||
* @exception NoSuchElementException thrown if the iterator provides
|
||||
* fewer than <code>count</code> elements.
|
||||
*/
|
||||
public static <T> T pickRandom (Iterator<T> iter, int count)
|
||||
{
|
||||
if (count < 1) {
|
||||
throw new IllegalArgumentException(
|
||||
"Must have at least one element [count=" + count + "]");
|
||||
}
|
||||
|
||||
T value = iter.next();
|
||||
for (int ii = 0, ll = getInt(count); ii < ll; ii++) {
|
||||
value = iter.next();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random object from the supplied iterator (which must
|
||||
* iterate over exactly <code>count</code> objects. The specified skip
|
||||
* object will be skipped when selecting a random value. The skipped
|
||||
* object must exist exactly once in the set of objects returned by
|
||||
* the iterator.
|
||||
*
|
||||
* @return a randomly selected item.
|
||||
*
|
||||
* @exception NoSuchElementException thrown if the iterator provides
|
||||
* fewer than <code>count</code> elements.
|
||||
*/
|
||||
public static <T> T pickRandom (Iterator<T> iter, int count, T skip)
|
||||
{
|
||||
if (count < 2) {
|
||||
throw new IllegalArgumentException(
|
||||
"Must have at least two elements [count=" + count + "]");
|
||||
}
|
||||
|
||||
int index = getInt(count-1);
|
||||
T value = null;
|
||||
do {
|
||||
value = iter.next();
|
||||
if (value == skip) {
|
||||
value = iter.next();
|
||||
}
|
||||
} while (index-- > 0);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
@@ -27,8 +27,7 @@ import java.util.ArrayList;
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.util.CollectionUtil;
|
||||
import com.samskivert.util.Interval;
|
||||
|
||||
import com.threerings.util.RandomUtil;
|
||||
import com.samskivert.util.RandomUtil;
|
||||
|
||||
/**
|
||||
* The robot player is a computer player with truly rudimentary artificial
|
||||
|
||||
Reference in New Issue
Block a user