RandomUtil moved to samskivert library.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4188 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2006-06-13 18:03:48 +00:00
parent f7983050e9
commit 6deb8cd2cf
19 changed files with 23 additions and 325 deletions
@@ -1,5 +1,5 @@
//
// $Id: CastUtil.java,v 1.11 2004/08/27 02:12:29 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -25,7 +25,7 @@ import java.util.ArrayList;
import java.util.Iterator;
import com.samskivert.util.CollectionUtil;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.ComponentClass;
+2 -3
View File
@@ -41,8 +41,6 @@ import java.util.HashMap;
import java.util.HashSet;
import java.util.Properties;
import com.samskivert.util.ObserverList;
import com.jme.bounding.BoundingVolume;
import com.jme.math.FastMath;
import com.jme.math.Matrix4f;
@@ -54,7 +52,8 @@ import com.jme.scene.Controller;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.threerings.util.RandomUtil;
import com.samskivert.util.ObserverList;
import com.samskivert.util.RandomUtil;
import com.threerings.jme.Log;
@@ -1,5 +1,5 @@
//
// $Id: BobbleAnimation.java,v 1.8 2004/08/27 02:12:38 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -24,8 +24,8 @@ package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.samskivert.util.RandomUtil;
import com.threerings.media.image.Mirage;
import com.threerings.util.RandomUtil;
/**
* An animation that bobbles an image around within a specific horizontal
@@ -1,5 +1,5 @@
//
// $Id: ExplodeAnimation.java,v 1.16 2004/08/27 02:12:38 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -28,8 +28,8 @@ import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.util.RandomUtil;
import com.threerings.media.image.Mirage;
@@ -1,5 +1,5 @@
//
// $Id: RainAnimation.java,v 1.6 2004/08/27 02:12:38 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -25,7 +25,7 @@ import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
/**
* An animation that displays raindrops spattering across an image.
@@ -27,7 +27,7 @@ import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
import com.threerings.media.animation.Animation;
import com.threerings.media.image.Mirage;
@@ -33,12 +33,12 @@ import java.io.Serializable;
import java.text.ParseException;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.media.Log;
import com.threerings.resource.ResourceManager;
import com.threerings.util.CompiledConfig;
import com.threerings.util.RandomUtil;
/**
* A repository of image recoloration information. It was called the
@@ -25,10 +25,9 @@ import java.util.Iterator;
import java.util.LinkedList;
import com.samskivert.util.Config;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.RunQueue;
import com.threerings.util.RandomUtil;
import com.threerings.media.Log;
/**
@@ -52,10 +52,10 @@ import com.samskivert.util.ConfigUtil;
import com.samskivert.util.Interval;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.Queue;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.resource.ResourceManager;
import com.threerings.util.RandomUtil;
import com.threerings.media.Log;
import com.threerings.media.MediaPrefs;
@@ -24,7 +24,7 @@ package com.threerings.media.util;
import java.awt.Color;
import java.awt.Graphics2D;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
import com.threerings.media.Log;
@@ -21,7 +21,7 @@
package com.threerings.media.util;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
/**
* Bobble a Pathable smoothly.
@@ -26,10 +26,10 @@ import java.util.Arrays;
import com.samskivert.util.ArrayUtil;
import com.samskivert.util.Interval;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.util.Name;
import com.threerings.util.RandomUtil;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.DObject;
@@ -21,8 +21,8 @@
package com.threerings.parlor.turn.server;
import com.samskivert.util.RandomUtil;
import com.threerings.util.Name;
import com.threerings.util.RandomUtil;
import com.threerings.crowd.data.PlaceObject;
@@ -25,6 +25,7 @@ import java.util.Arrays;
import com.samskivert.util.IntListUtil;
import com.samskivert.util.Interval;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.presents.data.ClientObject;
@@ -39,7 +40,6 @@ import com.threerings.parlor.game.server.GameManager;
import com.threerings.util.MessageBundle;
import com.threerings.util.Name;
import com.threerings.util.RandomUtil;
import com.threerings.puzzle.Log;
import com.threerings.puzzle.data.Board;
@@ -32,9 +32,9 @@ import javax.swing.event.ChangeListener;
import com.samskivert.swing.Controller;
import com.samskivert.swing.TGraphics2D;
import com.samskivert.swing.util.SwingUtil;
import com.samskivert.util.RandomUtil;
import com.samskivert.util.StringUtil;
import com.threerings.util.DirectionCodes;
import com.threerings.util.RandomUtil;
import com.threerings.media.tile.ObjectTile;
import com.threerings.media.tile.Tile;
@@ -10,10 +10,10 @@ import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import com.samskivert.swing.Controller;
import com.samskivert.util.RandomUtil;
import com.threerings.media.util.PerformanceMonitor;
import com.threerings.media.util.PerformanceObserver;
import com.threerings.util.RandomUtil;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.CharacterManager;
@@ -1,299 +0,0 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import com.samskivert.util.IntListUtil;
/**
* Provides miscellaneous utility routines to simplify obtaining
* useful random number values and to centralize seeding and proper
* care and feeding of the pseudo-random number generator.
*/
public class RandomUtil
{
/** The random number generator used by the methods in this class. */
public static final Random rand = new Random();
/**
* Returns a pseudorandom, uniformly distributed <code>int</code>
* value between 0 (inclusive) and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static int getInt (int high)
{
return rand.nextInt(high);
}
/**
* Returns a pseudorandom, uniformly distributed <code>int</code>
* value between <code>high</code> and <code>low</code>, exclusive of each.
*/
public static int getInt (int high, int low)
{
if (high - low - 1 <= 0) {
throw new IllegalArgumentException(
"Invalid range [high=" + high + ", low=" + low + "]");
}
return low + 1 + rand.nextInt(high - low - 1);
}
/**
* Returns a pseudorandom, uniformly distributed float value between
* 0.0 (inclusive) and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static float getFloat (float high)
{
return rand.nextFloat() * high;
}
/**
* Pick a random index from the array, weighted by the value of the
* corresponding array element.
*
* @param weights an array of non-negative integers.
* @return an index into the array, or -1 if the sum of the weights
* is less than 1.
*
* For example, passing in {1, 0, 3, 4} will return
* <table><tr><td>0</td><td>1/8th of the time</td></tr>
* <tr><td>1</td><td>never</td></tr>
* <tr><td>2</td><td>3/8th of the time</td></tr>
* <tr><td>3</td><td>half of the time</td></tr></table>
*/
public static int getWeightedIndex (int[] weights)
{
int sum = IntListUtil.sum(weights);
if (sum < 1) {
return -1;
}
int pick = getInt(sum);
for (int ii=0, nn=weights.length; ii < nn; ii++) {
pick -= weights[ii];
if (pick < 0) {
return ii;
}
}
// Impossible!
Log.logStackTrace(new Throwable());
return 0;
}
/**
* Pick a random index from the array, weighted by the value of the
* corresponding array element.
*
* @param weights an array of non-negative floats.
* @return an index into the array, or -1 if the sum of the weights
* is less than or equal to 0.0 or any individual element is negative.
*
* For example, passing in {0.2, 0.0, 0.6, 0.8} will return
* <table><tr><td>0</td><td>1/8th of the time</td></tr>
* <tr><td>1</td><td>never</td></tr>
* <tr><td>2</td><td>3/8th of the time</td></tr>
* <tr><td>3</td><td>half of the time</td></tr></table>
*/
public static int getWeightedIndex (float[] weights)
{
float sum = 0.0f;
for (int ii = 0; ii < weights.length; ii++) {
if (weights[ii] < 0.0f) {
return -1;
}
sum += weights[ii];
}
if (sum <= 0.0) {
return -1;
}
float pick = getFloat(sum);
for (int ii=0, nn=weights.length; ii < nn; ii++) {
pick -= weights[ii];
if (pick < 0.0) {
return ii;
}
}
// Impossible!
Log.logStackTrace(new Throwable());
return 0;
}
/**
* Picks a random object from the supplied array of values. Even
* weight is given to all elements of the array.
*
* @return a randomly selected item or null if the array is null or of
* length zero.
*/
public static <T> T pickRandom (T[] values)
{
return (values == null || values.length == 0) ? null :
values[getInt(values.length)];
}
/**
* Picks a random object from the supplied array of values, not
* including the specified skip object as a possible selection
* (equality with the skipped object is referential rather than via
* {@link Object#equals}). The element to be skipped must exist in the
* array exactly once. Even weight is given to all elements of the
* array except the skipped element.
*
* @return a randomly selected item or null if the array is null, of
* length zero or contains only the skip item.
*/
public static <T> T pickRandom (T[] values, T skip)
{
if (values == null || values.length < 2) {
return null;
}
int index = getInt(values.length-1);
for (int ii = 0; ii <= index; ii++) {
if (values[ii] == skip) {
index++;
}
}
return (index >= values.length) ? null : values[index];
}
/**
* Picks a random object from the supplied {@link Collection}.
*/
public static <T> T pickRandom (Collection<T> values)
{
return pickRandom(values.iterator(), values.size());
}
/**
* Picks a random object from the supplied List
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values)
{
int size = values.size();
if (size == 0) {
throw new IllegalArgumentException(
"Must have at least one element [size=" + size + "]");
}
return values.get(getInt(size));
}
/**
* Picks a random object from the supplied List. The specified skip
* object will be skipped when selecting a random value. The skipped
* object must exist exactly once in the List.
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values, T skip)
{
return pickRandom(values, skip, rand);
}
/**
* Picks a random object from the supplied List. The specified skip
* object will be skipped when selecting a random value. The skipped
* object must exist exactly once in the List.
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values, T skip, Random r)
{
int size = values.size();
if (size < 2) {
throw new IllegalArgumentException(
"Must have at least two elements [size=" + size + "]");
}
int pick = r.nextInt(size - 1);
for (int ii = 0; ii < size; ii++) {
T val = values.get(ii);
if ((val != skip) && (pick-- == 0)) {
return val;
}
}
return null;
}
/**
* Picks a random object from the supplied iterator (which must
* iterate over exactly <code>count</code> objects.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides
* fewer than <code>count</code> elements.
*/
public static <T> T pickRandom (Iterator<T> iter, int count)
{
if (count < 1) {
throw new IllegalArgumentException(
"Must have at least one element [count=" + count + "]");
}
T value = iter.next();
for (int ii = 0, ll = getInt(count); ii < ll; ii++) {
value = iter.next();
}
return value;
}
/**
* Picks a random object from the supplied iterator (which must
* iterate over exactly <code>count</code> objects. The specified skip
* object will be skipped when selecting a random value. The skipped
* object must exist exactly once in the set of objects returned by
* the iterator.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides
* fewer than <code>count</code> elements.
*/
public static <T> T pickRandom (Iterator<T> iter, int count, T skip)
{
if (count < 2) {
throw new IllegalArgumentException(
"Must have at least two elements [count=" + count + "]");
}
int index = getInt(count-1);
T value = null;
do {
value = iter.next();
if (value == skip) {
value = iter.next();
}
} while (index-- > 0);
return value;
}
}
@@ -27,8 +27,7 @@ import java.util.ArrayList;
import com.samskivert.swing.Controller;
import com.samskivert.util.CollectionUtil;
import com.samskivert.util.Interval;
import com.threerings.util.RandomUtil;
import com.samskivert.util.RandomUtil;
/**
* The robot player is a computer player with truly rudimentary artificial