Added an extra step to the datagram negotation process. Before

the server starts sending datagrams willy-nilly, it must wait for 
a (reliable) go-ahead from the client.  Otherwise, it's possible 
that the server may be successfully receiving datagrams but not 
sending them.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5792 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2009-05-21 04:16:41 +00:00
parent 0f70a5c8d2
commit 6dd16483be
5 changed files with 75 additions and 3 deletions
@@ -0,0 +1,34 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.net;
/**
* Notifies the server that we would like it to send us datagrams.
*/
public class TransmitDatagramsRequest extends UpstreamMessage
{
@Override
public String toString ()
{
return "[type=TRANSMIT_DATAGRAMS, msgid=" + messageId + "]";
}
}