Removed special "party" crap related to starting a game after it's
been created. A party game starts itself without direct user intervention. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3600 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -35,12 +35,4 @@ public interface GameService extends InvocationService
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* room and ready to play.
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*/
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public void playerReady (Client client);
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/**
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* Asks the game manager to start the party game. This should only be
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* called for party games, and then only by the creating player after
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* any other game-specific starting prerequisites (e.g., a required
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* number of players) have been fulfilled.
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*/
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public void startPartyGame (Client client);
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}
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@@ -47,15 +47,4 @@ public class GameMarshaller extends InvocationMarshaller
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});
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}
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/** The method id used to dispatch {@link #startPartyGame} requests. */
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public static final int START_PARTY_GAME = 2;
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// documentation inherited from interface
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public void startPartyGame (Client arg1)
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{
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sendRequest(arg1, START_PARTY_GAME, new Object[] {
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});
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}
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}
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@@ -58,9 +58,6 @@ public class GameObject extends PlaceObject
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/** The field name of the <code>roundId</code> field. */
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public static final String ROUND_ID = "roundId";
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/** The field name of the <code>creator</code> field. */
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public static final String CREATOR = "creator";
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/** The field name of the <code>playerStatus</code> field. */
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public static final String PLAYER_STATUS = "playerStatus";
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// AUTO-GENERATED: FIELDS END
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@@ -106,9 +103,6 @@ public class GameObject extends PlaceObject
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/** The unique round identifier for the current round. */
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public int roundId;
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/** The player index of the creating player if this is a party game. */
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public int creator;
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/** If null, indicates that all present players are active, or for
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* more complex games can be non-null to indicate the current status
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* of each player in the game. The status value is one of
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@@ -377,22 +371,6 @@ public class GameObject extends PlaceObject
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this.roundId = value;
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}
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/**
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* Requests that the <code>creator</code> field be set to the
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* specified value. The local value will be updated immediately and an
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* event will be propagated through the system to notify all listeners
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* that the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setCreator (int value)
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{
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int ovalue = this.creator;
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requestAttributeChange(
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CREATOR, new Integer(value), new Integer(ovalue));
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this.creator = value;
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}
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/**
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* Requests that the <code>playerStatus</code> field be set to the
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* specified value. The local value will be updated immediately and an
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@@ -405,7 +383,7 @@ public class GameObject extends PlaceObject
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{
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int[] ovalue = this.playerStatus;
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requestAttributeChange(
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PLAYER_STATUS, value, ovalue);
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PLAYER_STATUS, value, ovalue);
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this.playerStatus = (value == null) ? null : (int[])value.clone();
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}
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@@ -422,7 +400,7 @@ public class GameObject extends PlaceObject
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{
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int ovalue = this.playerStatus[index];
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requestElementUpdate(
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PLAYER_STATUS, index, new Integer(value), new Integer(ovalue));
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PLAYER_STATUS, index, new Integer(value), new Integer(ovalue));
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this.playerStatus[index] = value;
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}
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// AUTO-GENERATED: METHODS END
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@@ -61,12 +61,6 @@ public class GameDispatcher extends InvocationDispatcher
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);
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return;
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case GameMarshaller.START_PARTY_GAME:
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((GameProvider)provider).startPartyGame(
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source
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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}
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@@ -518,9 +518,6 @@ public class GameManager extends PlaceManager
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{
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super.bodyLeft(bodyOid);
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// TODO: if this is a party game not yet in play and the creator
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// left, choose a new creator if at least one player still remains
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// deal with disappearing players
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}
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@@ -970,51 +967,6 @@ public class GameManager extends PlaceManager
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isAI(pidx)); // player is AI
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}
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// documentation inherited from interface
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public void startPartyGame (ClientObject caller)
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{
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// make sure this is a party game
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if (!isPartyGame()) {
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Log.warning("Attempt to player-start a non-party game " +
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"[game=" + _gameobj.which() +
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", caller=" + caller + "].");
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return;
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}
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// make sure the caller is the creating player
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BodyObject plobj = (BodyObject)caller;
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int pidx = _gameobj.getPlayerIndex(plobj.username);
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if (pidx != _gameobj.creator) {
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Log.warning("Attempt to start party game by non-creating player " +
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"[game=" + _gameobj.which() +
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", creator=" + getPlayerName(_gameobj.creator) +
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", caller=" + caller + "].");
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return;
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}
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// make sure the game is ready to go
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if (!canStartPartyGame()) {
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Log.warning("Attempt to start party game that can't yet begin " +
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"[game=" + _gameobj.which() +
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", caller=" + caller + "].");
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return;
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}
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// start things up
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startGame();
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}
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/**
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* Returns whether this party game is all set to begin. The default
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* implementation returns true. Derived classes that implement a
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* party game should override this method to enforce any prerequisites
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* (such as a minimum number of players) as appropriate.
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*/
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protected boolean canStartPartyGame ()
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{
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return true;
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}
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/**
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* Gives game managers an opportunity to perform periodic processing
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* that is not driven by events generated by the player.
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@@ -35,10 +35,4 @@ public interface GameProvider extends InvocationProvider
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* service request.
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*/
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public void playerReady (ClientObject caller);
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/**
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* Called when the client has sent a {@link
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* GameService#startPartyGame} service request.
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*/
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public void startPartyGame (ClientObject caller);
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}
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