Changed service field to gameService; added code to clear out game service
registration when game goes away. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1726 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: GameController.java,v 1.19 2002/09/18 19:26:05 mdb Exp $
|
// $Id: GameController.java,v 1.20 2002/09/20 04:53:42 mdb Exp $
|
||||||
|
|
||||||
package com.threerings.parlor.game;
|
package com.threerings.parlor.game;
|
||||||
|
|
||||||
@@ -77,7 +77,7 @@ public abstract class GameController extends PlaceController
|
|||||||
_ctx.getClient().getInvoker().invokeLater(new Runnable() {
|
_ctx.getClient().getInvoker().invokeLater(new Runnable() {
|
||||||
public void run () {
|
public void run () {
|
||||||
// finally let the game manager know that we're ready to roll
|
// finally let the game manager know that we're ready to roll
|
||||||
_gobj.service.playerReady(_ctx.getClient());
|
_gobj.gameService.playerReady(_ctx.getClient());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: GameManager.java,v 1.42 2002/09/20 02:30:11 ray Exp $
|
// $Id: GameManager.java,v 1.43 2002/09/20 04:53:42 mdb Exp $
|
||||||
|
|
||||||
package com.threerings.parlor.game;
|
package com.threerings.parlor.game;
|
||||||
|
|
||||||
@@ -296,7 +296,7 @@ public class GameManager extends PlaceManager
|
|||||||
// create and fill in our game service object
|
// create and fill in our game service object
|
||||||
GameMarshaller service = (GameMarshaller)
|
GameMarshaller service = (GameMarshaller)
|
||||||
_invmgr.registerDispatcher(new GameDispatcher(this), false);
|
_invmgr.registerDispatcher(new GameDispatcher(this), false);
|
||||||
_gameobj.setService(service);
|
_gameobj.setGameService(service);
|
||||||
|
|
||||||
// let the players of this game know that we're ready to roll (if
|
// let the players of this game know that we're ready to roll (if
|
||||||
// we have a specific set of players)
|
// we have a specific set of players)
|
||||||
@@ -319,6 +319,15 @@ public class GameManager extends PlaceManager
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// documentation inherited
|
||||||
|
protected void didShutdown ()
|
||||||
|
{
|
||||||
|
super.didShutdown();
|
||||||
|
|
||||||
|
// clear out our service registration
|
||||||
|
_invmgr.clearDispatcher(_gameobj.gameService);
|
||||||
|
}
|
||||||
|
|
||||||
// documentation inherited
|
// documentation inherited
|
||||||
protected void bodyLeft (int bodyOid)
|
protected void bodyLeft (int bodyOid)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: GameObject.dobj,v 1.13 2002/09/18 18:33:20 mdb Exp $
|
// $Id: GameObject.dobj,v 1.14 2002/09/20 04:53:42 mdb Exp $
|
||||||
|
|
||||||
package com.threerings.parlor.game;
|
package com.threerings.parlor.game;
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ public class GameObject extends PlaceObject
|
|||||||
public static final int CANCELLED = 3;
|
public static final int CANCELLED = 3;
|
||||||
|
|
||||||
/** Provides general game invocation services. */
|
/** Provides general game invocation services. */
|
||||||
public GameMarshaller service;
|
public GameMarshaller gameService;
|
||||||
|
|
||||||
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
|
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
|
||||||
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: GameObject.java,v 1.8 2002/09/18 18:33:20 mdb Exp $
|
// $Id: GameObject.java,v 1.9 2002/09/20 04:53:42 mdb Exp $
|
||||||
|
|
||||||
package com.threerings.parlor.game;
|
package com.threerings.parlor.game;
|
||||||
|
|
||||||
@@ -20,8 +20,8 @@ import com.threerings.crowd.data.PlaceObject;
|
|||||||
*/
|
*/
|
||||||
public class GameObject extends PlaceObject
|
public class GameObject extends PlaceObject
|
||||||
{
|
{
|
||||||
/** The field name of the <code>service</code> field. */
|
/** The field name of the <code>gameService</code> field. */
|
||||||
public static final String SERVICE = "service";
|
public static final String GAME_SERVICE = "gameService";
|
||||||
|
|
||||||
/** The field name of the <code>state</code> field. */
|
/** The field name of the <code>state</code> field. */
|
||||||
public static final String STATE = "state";
|
public static final String STATE = "state";
|
||||||
@@ -49,7 +49,7 @@ public class GameObject extends PlaceObject
|
|||||||
public static final int CANCELLED = 3;
|
public static final int CANCELLED = 3;
|
||||||
|
|
||||||
/** Provides general game invocation services. */
|
/** Provides general game invocation services. */
|
||||||
public GameMarshaller service;
|
public GameMarshaller gameService;
|
||||||
|
|
||||||
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
|
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
|
||||||
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
||||||
@@ -84,17 +84,17 @@ public class GameObject extends PlaceObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Requests that the <code>service</code> field be set to the specified
|
* Requests that the <code>gameService</code> field be set to the specified
|
||||||
* value. The local value will be updated immediately and an event
|
* value. The local value will be updated immediately and an event
|
||||||
* will be propagated through the system to notify all listeners that
|
* will be propagated through the system to notify all listeners that
|
||||||
* the attribute did change. Proxied copies of this object (on
|
* the attribute did change. Proxied copies of this object (on
|
||||||
* clients) will apply the value change when they received the
|
* clients) will apply the value change when they received the
|
||||||
* attribute changed notification.
|
* attribute changed notification.
|
||||||
*/
|
*/
|
||||||
public void setService (GameMarshaller service)
|
public void setGameService (GameMarshaller gameService)
|
||||||
{
|
{
|
||||||
this.service = service;
|
this.gameService = gameService;
|
||||||
requestAttributeChange(SERVICE, service);
|
requestAttributeChange(GAME_SERVICE, gameService);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
Reference in New Issue
Block a user