Changed service field to gameService; added code to clear out game service

registration when game goes away.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1726 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-09-20 04:53:42 +00:00
parent ed0693a8e7
commit 6c9c3d82f0
4 changed files with 23 additions and 14 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameObject.java,v 1.8 2002/09/18 18:33:20 mdb Exp $
// $Id: GameObject.java,v 1.9 2002/09/20 04:53:42 mdb Exp $
package com.threerings.parlor.game;
@@ -20,8 +20,8 @@ import com.threerings.crowd.data.PlaceObject;
*/
public class GameObject extends PlaceObject
{
/** The field name of the <code>service</code> field. */
public static final String SERVICE = "service";
/** The field name of the <code>gameService</code> field. */
public static final String GAME_SERVICE = "gameService";
/** The field name of the <code>state</code> field. */
public static final String STATE = "state";
@@ -49,7 +49,7 @@ public class GameObject extends PlaceObject
public static final int CANCELLED = 3;
/** Provides general game invocation services. */
public GameMarshaller service;
public GameMarshaller gameService;
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
@@ -84,17 +84,17 @@ public class GameObject extends PlaceObject
}
/**
* Requests that the <code>service</code> field be set to the specified
* Requests that the <code>gameService</code> field be set to the specified
* value. The local value will be updated immediately and an event
* will be propagated through the system to notify all listeners that
* the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public void setService (GameMarshaller service)
public void setGameService (GameMarshaller gameService)
{
this.service = service;
requestAttributeChange(SERVICE, service);
this.gameService = gameService;
requestAttributeChange(GAME_SERVICE, gameService);
}
/**